This post adds a compatibility note re: PRP and mods that depend on it.
In vanilla precombines (Horizon isn't compatible with full PRP, and anyone following installation guides are using the Lite version), the bridge is part of the precombined mesh list, so the cluster surrounding the bridge will have them disabled as well when using this mod.
If the user has the enhanced settlements mod disabled and uses full PRP with Horizon, the bridge is explicitly excluded from the updated precombines set. (At the time I meant it for mesh replacers to work as expected.) Which should allow this mod to work as expected, though the mod order might need to be fiddled with (load before PRP.esp in that instance, I think, haven't tested it.)
old wooden bridge can not be disabled or deleted if you are using the 'Rebuild Sanctuary' mod. Or at least I have not found a way of removing it anyway.
C'est l'une des première chose que je fait après l'abri 111. Je désactive cet horreur de pond pour en construire un en pierre avec Castle in the sky. Merci pour votre réponse.
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In vanilla precombines (Horizon isn't compatible with full PRP, and anyone following installation guides are using the Lite version), the bridge is part of the precombined mesh list, so the cluster surrounding the bridge will have them disabled as well when using this mod.
If the user has the enhanced settlements mod disabled and uses full PRP with Horizon, the bridge is explicitly excluded from the updated precombines set. (At the time I meant it for mesh replacers to work as expected.) Which should allow this mod to work as expected, though the mod order might need to be fiddled with (load before PRP.esp in that instance, I think, haven't tested it.)