This page was last updated on 12 March 2025, 11:58AM
Changelogs
Version 2.6
(NEW): Added Special category to Scrap: fridge with notes in player's house and desks with terminals on them.
(NEW): Added Special category to Workshop: Shaun's Crib, Red Rocket Gas Sign and desks with terminals on them.
(NEW): Molehills now get automatically scrapped.
Version 2.5
Added new scrap options to bring them in line with the workshop ones and to be less confusing.
Redesigned the internal data structures to avoid an array limit when developing modules. Retested thoroughly.
Fixed bug with modules which would return more scrap than intended.
Added new module for The Rebuild Collection - AIO.
Version 2.4.1
Scrap Zapper 2 will no longer loot or scrap the armory at The Castle, which is a cheat if you haven't done the quest. Thanks to WulfBearClaw for his bug report.
Version 2.4
Added option for the ruined houses at Sanctuary.
Removed blocks to building Scrap Zapper 2 twice as it was problematic. Instead, the scripts simply check if SZ2 is already running.
Removed F4SE check in the scripts in case it is casuing an issue for some players.
Version 2.3
Added option for scrapping bodies.
Fixed bug when upgrading from a previous version and being unable to deploy Scrap Zapper 2 from the Pip-Boy. Thanks SoraBlade6 for reporting the bug!
Version 2.2
Added support for modules: each module will resolve conflicts with another mod and zap custom lists.
Blasted Tree Clusters moved from Tree Intact to Tree Damaged, very noticible at Spectacle Island.
Moved Beach Fence to Structures so you have the option of keeping them at, eg, Nordhagen Beach.
Moved some broken doors back to scrap wood from doors.
Removed a few scrap list duplications that led to some scrap being scrapped twice.
Now correctly handles the Nuka-Cola lunchbox at Nuka-World Red Rocket (ever found it?).
Stopped player from building Scrap Zapper 2 more than once as bad things can happen. There can be only one.
Fixed potential bug in the thread manager, it had never shown up in 100s of tests but needed fixing.
Version 2.1
Added MCM support, so you have some control over what is scrapped and complete control over workshop built objects; workshop built objects can be stored in the workshop menu, instead of being scrapped.
Fixed rounding error in the workshop built object scrap formula, the script was being too generous on components stored in the workshop after scrapping workshop built objects.
Added support for Home Plate and other interior settlements.
Missing or faulty F4SE installation is detected and an error message is displayed.