Something feels different from your video showcase. In my game, the gun in first person feels too close to my character. When i'm comparing your video against my game, I almost can't see the back of the gun. This is especially true when using the Default Ironsight (I've compared with the alternate animation video). Did you use any mod for that, or altered your FoV maybe ?
Is it possible to rechamber this in-game to 7.62x39, or is it locked to vanilla 5.56? Either way, awesome work! Also, in the description videos, what mod are you using for those tracers with ricochet?
Yeah, I know, I should’ve phrased the question more clearly, kinda messed it up. What I meant to ask was if the model itself visually changes the receiver when switching calibers, like to 7.62 (I downloaded the mod but hadn’t tested it yet when I wrote the first comment). Just asking for realism’s sake. But it’s all good, I’ll probably just switch it to 5.45x39 in FO4Edit, especially since that’s what’s engraved on the weapon anyway. More than anything though, I’d really love to know what physical bullets mod is being used in those videos if anyone’s got a clue.
32 comments
oh no