Fallout 4
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KairosFateWeaver

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lance5

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39 comments

  1. lance5
    lance5
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    No scripted edits or leveled list changes all manual modcol edits via the esp. If you encounter any bugs please list them in the bugs section. However some bugs as stated in the mod description may be related to the Main Mod by DegenerateDak. 
  2. H4500rk
    H4500rk
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    Do I need the implementation patch if I use this mod?
    1. lance5
      lance5
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      No the implementation patch overides all of my changes. It's the official add on and recommended for a balanced playthrough. My mod makes the attachments all appear in game regardless of level. 
    2. H4500rk
      H4500rk
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      oh I understand now... thanks!
  3. AlphaRH
    AlphaRH
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    How randomized is your version compared to the official patch by dak & team? Does the missile launcher have the accelerator barrel for example?
    1. lance5
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      All of the attachments are available from level 1. So you can potentially encounter any weapon varient at any level making the Commonwealth very deadly. The official integration patch removes unbalanced/semi "broken" attachments that are sometimes available only through crafting. 
    2. AlphaRH
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      Nice. Screw balance, maybe some of us want to be pinned down by a missile launcher accelerator barrel, while throwing 20+ grenades in their general direction from hoarding the exposives for situations like this
  4. Alexiel0105
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    will this still work now that attachment pack has been updated?
    1. lance5
      lance5
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      Yes
  5. Darkfire14
    Darkfire14
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    Safe to add mid-game?
    1. lance5
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      Probably not, you could try a cell reset by waiting 7days in an interior like the basement in Sanctuary. 
    2. Darkfire14
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      So before I add the mod I go into the basement, add the mod, then wait 7 days?
    3. lance5
      lance5
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      After adding the mod try a 14 day reset. Install the mod and go into the basement. Rest for 14 days and try to see if things worked.Make a backup save before just in case of course. Good rule of thumb is to never install overhauls mod playthrough but it can work with mods they don't add scripts like mine. 
    4. PapyMouton99
      PapyMouton99
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      I played like a month ingame after installing this mid-playthrough, from what I can tell, you just need the cells to reset to start seeing the new attachments on weapons (or go to unvisited areas)
    5. lance5
      lance5
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      Good to know
  6. drevviken
    drevviken
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    Would you mind changing the versioning, so it doesn't say its outdated in MO2? :'D
    Thanks for the mod.
  7. 357backForRevenge
    357backForRevenge
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    why does this mod break tactical reload for me?
    1. lance5
      lance5
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      It isn't tactical reload compatible I guess. There is no patch for the attachment pack yet
  8. DefenseMech
    DefenseMech
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    Is it safe to clean the Attachment Pack's OMODs out of this mod? They appear as ITMs in xEdit, but I'm not very familiar with the intricacies of modcols so I may be overlooking something vital. Thanks in advance, I'm looking forward to trying this out! :)
    1. lance5
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      I usually don't clean mods unless instructed to by the author etc. But you could clean and spawn a bunch of guns via the console and see what happens. 
    2. DefenseMech
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      Tested this mod post-cleaning and it seems to be functioning as intended, so - at least in the short term - cleaning appears to be safe in this case. I was pleasantly surprised to find that the modcols generally aren't restricted by level, which should add some good variety to future playthroughs and pair well with my use of Unleveled World. :)
  9. IraMorti
    IraMorti
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    Did you do this via script injection or hard edits? Might want to specify that on the description page so people know what they are dealing with. :)
    1. lance5
      lance5
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      Clarification update: Just modcols were added for randomized weapon attachments. I didn't touch leveled lists at all
    2. bp42s
      bp42s
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      Manual LL edits :(
    3. lance5
      lance5
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      Never made script injected mods. I will learn how in the future. 
    4. lance5
      lance5
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      I didn't alter levels lists I miss understood the question. Sorry 
    5. Exoclyps
      Exoclyps
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      Manual LL edits ftw!

      Can't really do modcols without doing some manual edits.
  10. AikoTheFur
    AikoTheFur
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    What is that minigun with the shields 
    1. lance5
      lance5
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      It's a random shielded minigun attachment
  11. Diakyuto
    Diakyuto
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    Banger
    1. lance5
      lance5
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      Thanks so much and it's great to see you here.