Nice mod! Thanks for making this. Must have addon for Nate lovers like me.
Obviously reading instructions with the 4 mods in combination with manual work may be too much for many Nexers. hahahaha. Sorry, could not resist! In any case I did a nice long play with this last night and it was nice to not to have to speak with Codsworth and get the holotape then back in Vault 111.
A great quick start for this: - Skip by Qrsr. I used the female/mirror option so I could load presets for both me and Nate. Nate looks like this when in game. Skip works perfectly for this type of 'Vault Dweller' play. - SKK Fast Start also works perfectly. Just have to go back in Vault 111 then through the close door which is a direct route.
Stimpak Nate: - There is a long pause when getting near Nate with a Stimpak. I was thinking it was broken but it kicked in. I crouched (roleplaying) then I was forced to stand up. - I had 3 Stimpaks I picked up and it only used one. Animation also played standing. - The sequence worked but is a little goofy. I did this a couple of times, and it was consistent.
After I give Nate the steampack the quest freezes. Nate gets up and doesn't do anything else. If you try to talk to him after the vaccination, he will begin to choke and will need to be injected with a syringe again. And so on in a circle. Apparently he really doesn’t want to leave the shelter.
yeah, i got hit with the bug where Nate says nothing after saying "So..." after the dialogue about the Minutemen.
apparently the fix is supposed to be having Codsworth follow you, and then Nate will start interacting with him right after? i wasn't able to make that happen, so i dunno if i'm missing a step or if i have to do it in a specific portion of a quest or something.
Doesn't recognize Dialogue add-on. Looked at the additional dialogue page, and it DOESN"T HAVE an "DualSurvivors_additionaldialogue.esp", just a "Dualsurvivors.esp" which is merged with the original.
it's only a tracker i believe, it supposed to be unfinishable, so it can't be completed. It lets you track nate easily instead of using vip tracker from Vault-Tec Population Management System terminal
Thank you for such a great Mod. it's just few awkward silence conversations from the main character, I will get use to.
When it comes to Appearances. Their are mods such as "Stylize Your Followers" to change your follower's looks.
Within this route... you can edited his/her body anytime... BUT whatever face created for Nate during the house mirror. It will be his permanent face after ''Nate's Journal'' mission begin. For M/M playthrough. You can re-edited Nate (your character) face to your liking as your leaving The Vault.
When it comes to Voice Over. I think one of the older marriage mod keep your Male company and his appearance. But when finding him at that farm, He switch to using Nora voice.... I wonder if their a voice mod around to apply as a fix.
The most critical part for me is finding full dialogue voice over for when play M/M survivors. With "Dual Survivor Nate Immersion" My partner is fully voiced with Nate's voice. But your character himself will have some awkward, noticeable silences when the two are talking to each other.... I think we will still be fine if both shared the same voice to avoid the dry spots.
can you work on voice patch for those running a M/M playthrough?
65 comments
Obviously reading instructions with the 4 mods in combination with manual work may be too much for many Nexers. hahahaha. Sorry, could not resist! In any case I did a nice long play with this last night and it was nice to not to have to speak with Codsworth and get the holotape then back in Vault 111.
A great quick start for this:
- Skip by Qrsr. I used the female/mirror option so I could load presets for both me and Nate. Nate looks like this when in game. Skip works perfectly for this type of 'Vault Dweller' play.
- SKK Fast Start also works perfectly. Just have to go back in Vault 111 then through the close door which is a direct route.
Stimpak Nate:
- There is a long pause when getting near Nate with a Stimpak. I was thinking it was broken but it kicked in. I crouched (roleplaying) then I was forced to stand up.
- I had 3 Stimpaks I picked up and it only used one. Animation also played standing.
- The sequence worked but is a little goofy. I did this a couple of times, and it was consistent.
Once I got rid of the rest of my stim packs, it started working.
apparently the fix is supposed to be having Codsworth follow you, and then Nate will start interacting with him right after?
i wasn't able to make that happen, so i dunno if i'm missing a step or if i have to do it in a specific portion of a quest or something.
I take it this is some sort of joke?
When it comes to Appearances.
Their are mods such as "Stylize Your Followers" to change your follower's looks.
Within this route... you can edited his/her body anytime... BUT whatever face created for Nate during the house mirror.
It will be his permanent face after ''Nate's Journal'' mission begin. For M/M playthrough.
You can re-edited Nate (your character) face to your liking as your leaving The Vault.
When it comes to Voice Over.
I think one of the older marriage mod keep your Male company and his appearance. But when finding him at that farm, He switch to using Nora voice....
I wonder if their a voice mod around to apply as a fix.
The most critical part for me is finding full dialogue voice over for when play M/M survivors.
With "Dual Survivor Nate Immersion" My partner is fully voiced with Nate's voice. But your character himself will have some awkward, noticeable silences when the two are talking to each other.... I think we will still be fine if both shared the same voice to avoid the dry spots.
can you work on voice patch for those running a M/M playthrough?
I know that this has already been asked but I also see that it hasn't been done,