what you mean weapon mods not working? can you explain about what you talk?
if you say about mods weapons what use other type or custom ammo , and don`t work on them , ofc don`t work on them , because they ammo isnt vanilia, and for this is easy to fix , just replace they ammo with a vanilia and done, you can do this easy wih robco patcher. if isnt about this i don`t know/ understand about what you talk
Thanks for adding the missing ammo in last update. Since you excluded fusion cell, gamma, flamer and cryo ammo could you please share with us what damage do you personally use for the weapons using those types of ammunition to balance them against the rest?
They are excluded because they dont work in same way as balistic ammo.
I try add damage to gama and flamer and game crash , and if i want to add them to them i need find a way which i think every modder avoid implement , even true damager mod dont touch fusion cell and other 3.
I use SCOURGE - Unleveled and Standardised NPC Stats mod which from him there isnt any human what have energy damage resist on them, exception is if they have some armor what give energy resist or fire etc
Read this https://www.nexusmods.com/fallout4/articles/4273 , from there i learn how i make this mod , you also want fo4edit for get that formid from that mod
So with this mod installed all weapons using the same caliber will have the same base damage do I understand that right? And then different weapon parts (receivers for example) will affect the final damage?
all weapons with same caliber have same base damage and weapons parts , receivers or other can increase or decrease damage , but in final there isnt a big difference from weapon to weapon with same caliber
Only exception are mods what have receivers what give 100% damage or something like that , and that reason make a big diference in damage vs other weapon with same caliber ( vanilia f4 for exemple)
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if you say about mods weapons what use other type or custom ammo , and don`t work on them , ofc don`t work on them , because they ammo isnt vanilia, and for this is easy to fix , just replace they ammo with a vanilia and done, you can do this easy wih robco patcher. if isnt about this i don`t know/ understand about what you talk
I try add damage to gama and flamer and game crash , and if i want to add them to them i need find a way which i think every modder avoid implement , even true damager mod dont touch fusion cell and other 3.
I use SCOURGE - Unleveled and Standardised NPC Stats mod which from him there isnt any human what have energy damage resist on them, exception is if they have some armor what give energy resist or fire etc
all weapons with same caliber have same base damage and weapons parts , receivers or other can increase or decrease damage , but in final there isnt a big difference from weapon to weapon with same caliber
Only exception are mods what have receivers what give 100% damage or something like that , and that reason make a big diference in damage vs other weapon with same caliber ( vanilia f4 for exemple)