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Flavius1

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13 comments

  1. psywarrior84
    psywarrior84
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    I've been working on something similar, were you able to get around the weapon mods not working?
    1. flavius1
      flavius1
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      what you mean weapon mods not working?  can you explain about what you talk?

      if you say about mods weapons what use other type or custom ammo , and don`t work on them , ofc don`t work on them , because they ammo isnt vanilia, and for this is easy to fix , just replace they ammo with a vanilia and done, you can do this easy wih robco patcher.  if isnt about this i don`t know/ understand about what you talk
    2. psywarrior84
      psywarrior84
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      I meant the upgraded receivers not increasing damage.
    3. Tigertank0506
      Tigertank0506
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      can you make all energy weapon more damage ? by use robco find all weapons are energy and buff them
  2. Electrohead1
    Electrohead1
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    Thanks for adding the missing ammo in last update. Since you excluded fusion cell, gamma, flamer and cryo ammo could you please share with us what damage do you personally use for the weapons using those types of ammunition to balance them against the rest? 
    1. flavius1
      flavius1
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      They are excluded because they dont work in same way as balistic ammo.

      I try add damage to gama and flamer and game crash , and if i want to add them to them i need find a way which i think every modder avoid implement , even true damager mod dont touch fusion cell and other 3. 

      I use SCOURGE - Unleveled and Standardised NPC Stats mod which from him there isnt any human what have energy damage resist on them, exception is if they have some armor what give energy resist or fire etc



    2. Electrohead1
      Electrohead1
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      I see! Thanks for the reply and screens. Much appreciated. 
  3. limwoyo
    limwoyo
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    How can i other ammo add? ex)12.7mm (https://www.nexusmods.com/fallout4/mods/23434)/ 6.8mm(https://www.nexusmods.com/fallout4/mods/62283)
    1. flavius1
      flavius1
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      Read this https://www.nexusmods.com/fallout4/articles/4273  , from there i learn how i make this mod , you also want fo4edit for get that formid from that mod
    2. limwoyo
      limwoyo
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      thank you. i try it
  4. Rantanplan76
    Rantanplan76
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    Forget my post…
  5. Electrohead1
    Electrohead1
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    So with this mod installed all weapons using the same caliber will have the same base damage do I understand that right? And then different weapon parts (receivers for example) will affect the final damage?
    1. flavius1
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      Yes you understand right.

      all weapons with same caliber have same base damage and weapons parts , receivers or other can increase or decrease damage , but in final there isnt a big difference from weapon to weapon with same caliber 

      Only exception are mods what have receivers what give 100% damage or something like that , and that reason make a big diference in damage vs other weapon with same caliber ( vanilia f4 for exemple)