Fallout 4
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Flavius1

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flavius1

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About this mod

You Must install Robco Patcher for it to work.

I make this mod for me but i share with others.

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Robco Patcher need be install for this mod to work.

By add damage to ammo now there isnt a big diference in weapons on same calibers.

I add same damage to comp ammo and even robot ammo. (i don`t know that they do, but i think is how companion and robots have unlimited ammo, they use this type of ammo)

Now robot what shot missile ammo they do same damage as player shot with missle launcher etc.

Now every ammo i found in category ammo with fo4edit is included, exception are fusion cell,Gamma Round, flamer fuel and Cryo cell. I know fusion celll damage don`t work as balistic damage and i think gamma and flamer and Cryo is too, if i am wrong let me know.  


These figures are the in-game damage values dealt by the ammo itself.

Calibers ammo damage are :

.38 = 18
.45 = 22
10mm = 27
.44 = 55

5mm = 22
5.56 = 32
7.62 = 37
.45-70 = 37
.308 = 40
.50 = 120

Harpon= 140
Shotgun shell = 120
2mm EC = 120
Railway spike = 120

Cannon ball = 180
JunkJet= 70
Flare= 30
FatManBowlingBall=80

Missile = 250
Nuke = 400
Mine Nuke = 300


I use this mod on survival with other mods what make : no perks double damage and damage multiply is 1 to 1 (normal difficulty ) 

In my game invisibile damage factor to weapons  don`t make any sense and isn`t welcome !

I made this mod because i dont want to have instaled TRUE DAMAGE - Weapon Damage Normalized By Ammo Caliber because of  some reasons.