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Changelogs
Version 2fix
Fix .50 cal, don`t know what happen but i miss .50 ammo damage, now this is fixed , .50 ammo have 120 damage
Version 2
Add damage to missing ammo , now every ammo in game and dlc have damage with exception of fusion cell, gama, flamer and cryo
Version 1
Relase
Robco Patcher need be install for this mod to work.
By add damage to ammo now there isnt a big diference in weapons on same calibers.
I add same damage to comp ammo and even robot ammo. (i don`t know that they do, but i think is how companion and robots have unlimited ammo, they use this type of ammo)
Now robot what shot missile ammo they do same damage as player shot with missle launcher etc.
Now every ammo i found in category ammo with fo4edit is included, exception are fusion cell,Gamma Round, flamer fuel and Cryo cell. I know fusion celll damage don`t work as balistic damage and i think gamma and flamer and Cryo is too, if i am wrong let me know.
These figures are the in-game damage values dealt by the ammo itself. Calibers ammo damage are :