Q: Did you kill Dak and take over his mods and channel? A: No lol, I'm just handling stuff during his recovery (he pushed the publish button on this mod, I'm just in charge of the technical side).
Q: Does this mod effect melee weapons? A: Naw, just guns.
Q Why isn't thing I want in the mod. A: Either we didn't want to make that, didn't get to make that, or we will make it in a future update, suggestions are nice.
Q: I saw something in one of the videos that isn't in the released version of the mod, why? A: Either Dak didn't think it was up to snuff to include or it conflicted in a way we felt didn't agree with our vision for the mod.
Q: Is this compatible with Dak's other mods? A: yes
Q: Does this mod add attachments? A: ...
Q: When's the next update coming? A: When it's done.
Q: Will there be a FOMOD? A: Nope, they're a real headache to set up, just don't use the modifications you don't want to use.
Pretty sure we have said this before, but just in case:
These are new assets, for those who are unaware, that would mean making all the cc paints again from scratch, for every, single, attachment. This would result in the mod being about 10x larger, as it'd mean new texture files for each of these. So you'd be looking at a HUUUUUUUUUGE file size. Also 10x the amount of work that this mod already was (3 years) Long story short, we will not be making new skins for the newly textured assets, but any nifbashed assets will already work with cc skins, and are technically already compatible. They just won't apply to a few parts. So mix and match and have fun
I wanted so badly to choose between specific weapons to be affected by this mod since I have some mods that remesh vanilla ones like the pipes, and some that outright replace others like the thompson, 10mm, radium rifle, ect.. If that is possible already and I'm not aware, would you please educate me on how to do it?
I hate you... you started releasing these mods after I fully quit playing Fo4.
But seriously, really good stuff, not just this mod but all your standalone weapons too. Very vanilla+ and consistent in quality. I wish I still had an interest in Fo4 to play with these.
I don't suppose you plan on releasing any of the standalone weapons for New Vegas? Either way, thank you for your contributions to the modding community!
i noticed in the images of the hunting rifle it has a right-handed bolt, is that automatically changed by the mod or do i still have to download a different mod that changes that?
Hey, Brother Can use make some attachment for energy weapons like Laser Rifle, Plasma Rifle, Institute Rifle and Gatling Laser which can fire continuous beam of laser and plasma from the weapons there are no mods like it and it will be a good addition actually and there is nothing like it anywhere.
Was it intended for scopes to increase weapon damage by about 8% or is this a mistake? And the best SMG muzzle attachment the mod adds decreases range, was this also intended?
The textures of the videos and images are separate, right? Or should they be and some mod conflicts? I ask because only the new parts have it, and I only found these.Maybe a lot of people have asked this, but I'm lost hahaha. I'm in love with this mod.
733 comments
Q: You're not Dak!
A: No I'm Pig.
Q: Is Dak alright?
A: Yeah he's fine don't worry.
Q: Did you kill Dak and take over his mods and channel?
A: No lol, I'm just handling stuff during his recovery (he pushed the publish button on this mod, I'm just in charge of the technical side).
Q: Does this mod effect melee weapons?
A: Naw, just guns.
Q Why isn't thing I want in the mod.
A: Either we didn't want to make that, didn't get to make that, or we will make it in a future update, suggestions are nice.
Q: Is on xbox?
A: Yes https://mods.bethesda.net/en/fallout4/mod-detail/4355724
Q: I saw something in one of the videos that isn't in the released version of the mod, why?
A: Either Dak didn't think it was up to snuff to include or it conflicted in a way we felt didn't agree with our vision for the mod.
Q: Is this compatible with Dak's other mods?
A: yes
Q: Does this mod add attachments?
A: ...
Q: When's the next update coming?
A: When it's done.
Q: Will there be a FOMOD?
A: Nope, they're a real headache to set up, just don't use the modifications you don't want to use.
These are new assets, for those who are unaware, that would mean making all the cc paints again from scratch, for every, single, attachment. This would result in the mod being about 10x larger, as it'd mean new texture files for each of these. So you'd be looking at a HUUUUUUUUUGE file size. Also 10x the amount of work that this mod already was (3 years) Long story short, we will not be making new skins for the newly textured assets, but any nifbashed assets will already work with cc skins, and are technically already compatible. They just won't apply to a few parts. So mix and match and have fun
But seriously, really good stuff, not just this mod but all your standalone weapons too. Very vanilla+ and consistent in quality. I wish I still had an interest in Fo4 to play with these.
I don't suppose you plan on releasing any of the standalone weapons for New Vegas? Either way, thank you for your contributions to the modding community!
And the best SMG muzzle attachment the mod adds decreases range, was this also intended?