Q: Did you kill Dak and take over his mods and channel? A: No lol, I'm just handling stuff during his recovery (he pushed the publish button on this mod, I'm just in charge of the technical side).
Q: Does this mod effect melee weapons? A: Naw, just guns.
Q Why isn't thing I want in the mod. A: Either we didn't want to make that, didn't get to make that, or we will make it in a future update, suggestions are nice.
Q: I saw something in one of the videos that isn't in the released version of the mod, why? A: Either Dak didn't think it was up to snuff to include or it conflicted in a way we felt didn't agree with our vision for the mod.
Q: Is this compatible with Dak's other mods? A: yes
Q: Does this mod add attachments? A: ...
Q: When's the next update coming? A: When it's done.
Q: Will there be a FOMOD? A: Nope, they're a real headache to set up, just don't use the modifications you don't want to use.
Pretty sure we have said this before, but just in case:
These are new assets, for those who are unaware, that would mean making all the cc paints again from scratch, for every, single, attachment. This would result in the mod being about 10x larger, as it'd mean new texture files for each of these. So you'd be looking at a HUUUUUUUUUGE file size. Also 10x the amount of work that this mod already was (3 years) Long story short, we will not be making new skins for the newly textured assets, but any nifbashed assets will already work with cc skins, and are technically already compatible. They just won't apply to a few parts. So mix and match and have fun
This is amazing, thank you so much for making this! I was looking for something to add more variety to the harpoon gun, and this mod blew my expectations away!
I know you guys made a version for X-box available but is there any way to make that same port available to PC for those wanting to use the Bethesda.net ?
Awesome mod. I found a unexpected interaction than I noticed with the Kiloton radium rifle any attachment that increase the rad damage like the barrel one for example will increase all dmg involde even ghouls or turrets will take 6x times the normal damage. this affect in my experience even the explosive damage make it that every bullet have a insane area of damage.
757 comments
Q: You're not Dak!
A: No I'm Pig.
Q: Is Dak alright?
A: Yeah he's fine don't worry.
Q: Did you kill Dak and take over his mods and channel?
A: No lol, I'm just handling stuff during his recovery (he pushed the publish button on this mod, I'm just in charge of the technical side).
Q: Does this mod effect melee weapons?
A: Naw, just guns.
Q Why isn't thing I want in the mod.
A: Either we didn't want to make that, didn't get to make that, or we will make it in a future update, suggestions are nice.
Q: Is on xbox?
A: Yes https://mods.bethesda.net/en/fallout4/mod-detail/4355724
Q: I saw something in one of the videos that isn't in the released version of the mod, why?
A: Either Dak didn't think it was up to snuff to include or it conflicted in a way we felt didn't agree with our vision for the mod.
Q: Is this compatible with Dak's other mods?
A: yes
Q: Does this mod add attachments?
A: ...
Q: When's the next update coming?
A: When it's done.
Q: Will there be a FOMOD?
A: Nope, they're a real headache to set up, just don't use the modifications you don't want to use.
These are new assets, for those who are unaware, that would mean making all the cc paints again from scratch, for every, single, attachment. This would result in the mod being about 10x larger, as it'd mean new texture files for each of these. So you'd be looking at a HUUUUUUUUUGE file size. Also 10x the amount of work that this mod already was (3 years) Long story short, we will not be making new skins for the newly textured assets, but any nifbashed assets will already work with cc skins, and are technically already compatible. They just won't apply to a few parts. So mix and match and have fun