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Knundrum

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Kewin568

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147 comments

  1. 1PrimeBrass
    1PrimeBrass
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    2.0 WHEN!?!?😭😭😭😭😢
    1. LoveCters
      LoveCters
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      You can test the beta version in Omega discord
    2. 1PrimeBrass
      1PrimeBrass
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      thanks!! could you post a link please
    3. LoveCters
      LoveCters
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    4. 1PrimeBrass
      1PrimeBrass
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      i dont see it on there
    5. LoveCters
      LoveCters
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      Check carefully
    6. 1PrimeBrass
      1PrimeBrass
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      i did , its not there. you can check for  yourself
    7. LoveCters
      LoveCters
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      Dm me
    8. Kewin568
      Kewin568
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      I'm stickying this as I was just about to post basically what's stated here.
      I've gone into a deep pit of feature creep and have not backed up like a 1.5 version.

      The mod IS available on Omega4D2s Discord server which does include the new cigarette animation and all other functions, but keep in mind that it's in active development and sometimes I add stuff that straight up doesn't work just to see what sticks and doesnt.
    9. 1PrimeBrass
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      i got it to work and let me just say the mod LOOKS AMAZING!! the animations for the smoking is incredible. thank you so much for your hard work the wait was well worth it. if the beta looks this good cant imagine how much better it will be once its complete
    10. kktyr45
      kktyr45
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      amen to that, even tho the animations for smoking arnt the best in the current version on Nexus i so far love this mod because i prefer 1st person animations, only 2 wishes is that it also does cigars and possibly compatibility with Ketaro's World as i just discovered that mod too and it also looks great
    11. Gamertron
      Gamertron
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      Where? I've searched high and low on that discord. It isn't there. Where is it? What am I missing here?
  2. Kewin568
    Kewin568
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    Locked
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    UPDATE

    2024-11-29:
    Attention! Lighthouse has been updated, just in time as I'm currently packing and testing the initial version of 2.0.
    This means that the matswap functions are available in Lighthouse and animations for all perk mags and ALL possible variations of Ketaros collectible cards will be implemented!
    Go and give Geluxrum your love, he's carrying us modders that aren't able to make F4SE plugins.


    2024-10-26:

    I know a lot of you are following to see what's happening with this mod.
    Here's the update, the Lighthouse patch is taking so long that I've had time to start on v2.0. That means that I'm reworking the whole mod at this point.
    For those of you who's following my videos on TY you already know that v2.0 is including animations for interacting with doors/activators/harvesting ets.
    Another feature of v2.0 is what I've already stated about making this a true framework. Which makes it super easy to patch your own animations to stuff.

    There will also be animations for vanilla food and chems on release, I might be getting some help from actual animators for this (fingers crossed).
    With all these features this mod is going to be hard incompatible with a lot of mods that does the same, but hopefully people will find patching for my mod easy, at least I'm doing my best on that part (because I also have a pretty cluttered mod list which requires patching).

    I will release everything when v2.0 is done, and NOT when Lighthouse updates. The features that require the Lighthouse update will be removed for now, but implemented in the background and enabled when Lighthouse is ready.






    2024-01-23:
    Work has started for 1.2.0* which will be the next release. Here's the upcoming patch notes so far:

    • I've taken your feedback and I'm going to recreate the cigarette animation and make it loooong. Also add a save feature.
    • Added stuff to the first person idle behavior file to make it possible to run animated objects in first person, going to be used to properly animate the cigarette like the 3rd person version.
    • Removed "not from inventory while you have your weapon out" restriction.
    • Should have fixed an issue where the animation didn't play when you pick up Bobbleheads (more specifically if you have Interaction Animations installed).
    • NOTABLE, the mod is going to be dependant on Lighthouse as Geluxrum has been so kind as to make functions I need.
      This makes it possible to:
    -Add animated card pickup for ALL of Ketaros' collectible cards (the mod is done, working and being tested)
    -Add animations to all vanilla Perk Magazines (made and in game, currently has a bug that needs to be fixed)

    • I've also taken your feedback regarding the unnecessary use of BA2 archives. Animations, scripts and esps take very little space, the mod will be made into 1 download and all addons will easily be chosen and installed via the mod manager.


    Please don't be afraid to add suggestions as comments or reply on other people's suggestions to push it higher. I'll read them sporadically and implement them if I also want that in game.

    * updated, 2.0.0 will be saved for when I make it a easy to implement framework for others
  3. smokingAltyn
    smokingAltyn
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    hi i have a mod installed called a smokeable cigar. which player shows smoking but in TPS 
    if i installed this mod does it conflict with that mod?
    btw its a awesome animated smoking mod, this was im looking for.
    1. boxerbeast1
      boxerbeast1
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      +1
    2. Doomeris76
      Doomeris76
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      +1
    3. BrianGriffin777
      BrianGriffin777
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      boutta test it and find out
    4. DozenthTurmoil
      DozenthTurmoil
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      please let me know what you find 
    5. gasmaskghost
      gasmaskghost
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      did you find out yet? 
    6. DatItalianGuyy
      DatItalianGuyy
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      yo got any news?
  4. 1PrimeBrass
    1PrimeBrass
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    How long must you keep us waiting for the glorious 2.0 ?!?😫😫😫😫😫😫
  5. DanilaWasBorn
    DanilaWasBorn
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    I'm watching your YT and looking forward to 2.0. But please don't rush)))
  6. VioletModding
    VioletModding
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    In the future is there plans to make animated joints, and blunts in First person?

    I had this mod in mind. https://www.nexusmods.com/fallout4/mods/11840 

    while there is another mod "Smokeable Cigars - Cigarettes - Joints" it only covers 3rd person animations.
    1. boxerbeast1
      boxerbeast1
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      +
  7. 1PrimeBrass
    1PrimeBrass
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    Any news as to when version 2.0 will be released yet!?!




  8. yigidus
    yigidus
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    can this work with fallout london if not can you patch it
    1. JazarKhajiit
      JazarKhajiit
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      Upvote! +1
    2. NikPinguin
      NikPinguin
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      +1
    3. Kewin568
      Kewin568
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      2.0 should work with Fallout London, I tried it and it was working. But do remember that anything that I change, like the cigarettes, have to be patched or my mod has to be loaded after and overwrite.
    4. 1PrimeBrass
      1PrimeBrass
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      2.0??? i can't wait. Not gonna lie I'm more excited for this new update then i was for Fallout London
    5. Pipboy900
      Pipboy900
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      Same! I would really love to see some animated cigarettes in First person!
  9. 1PrimeBrass
    1PrimeBrass
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    just checking in to see if there is any update with the upcoming 2.0
    1. boxerbeast1
      boxerbeast1
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      +
    2. hxntxihero
      hxntxihero
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      since the lighthouse updated, i think it's only a question of time when the update will be released. im not developer or author but i think it will be ASAP
  10. BeeIzebaby
    BeeIzebaby
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    I know you said you're waiting on Lighthouse to update so that this mod can be updated, but I'm wondering if it's possible to patch this so that the first person animations play with Smokeables while also keeping the effects from smokeables, ie, the survival save, etc and how could I even go about patching it to work.
    1. NikPinguin
      NikPinguin
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      +1
  11. 1PrimeBrass
    1PrimeBrass
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    2.0 anytime soon??
  12. ThisIsMe84
    ThisIsMe84
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    I would like to ask if it's safe to flag all the plugins of your mod as ESL.

    At the moment, I see that only the bobblehead addon has been flagged, but the main plugin is empty (so it should be safe in theory). The other cigarettes plugin also doesn't seem to cause any trouble.

    Just prefer to get confirmation, but would be nice to save on extra ESP slots.

    Thank you for your work on the mod, and sharing it with us.