Bit of a late response, but no. Because if the form was edited by another mod you'd need to whitelist that and not the original. It'd be very unintuitive and messy.
If there are no more crashes reported with 1.1 then I will make a larger update with stuff people have been asking for.
I considered it and had it as a feature on an older build, but sure. I will also add LeveledLists themselves to whitelists so that you can choose which places can be injected too
Yay. thanks! The way I'd use that is to look at mods individually, either adding the items they injects to levelled lists myself, or confirming I don't want them in LL, and then add the mod to the blacklist. The way it's now, I'd first have to comb through all my mods to make sure I add the ones that shouldn't get blocked to whitelists, before I turn on any off the features.
Mate you're a lifesaver. Am I correct to assume that just installing the default mod without tinkering with the custom ini files it will block ALL LL script injections? Because that's exactly what I need right now. I don't even bother with cherry picking mods and FO4Editing plugins anymore.
Really works! I installed this mod then forgot I did, when I went to play the game none of my modded weapons where spawning; It took me a while to find out why. Absolute skill issue.
I put together a whitelist for the LL Injections I've seen the DLCs do at the start of a new game, I'm not sure if there are more that happen at later points, I wouldn't put it past Bethesda.
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Might port this to SSE/AE if people are interested. Let me know below
If there are no more crashes reported with 1.1 then I will make a larger update with stuff people have been asking for.
Your mod enables me to create the Fallout Universe I desires!
I installed this mod then forgot I did, when I went to play the game none of my modded weapons where spawning; It took me a while to find out why. Absolute skill issue.
That said, I believe (although I'm not certain) some of the official DLCs also inject some stuff into levelled lists, will this mod block those too?
24a06b~Fallout4.esm=1
24a06c~Fallout4.esm=1
24a069~Fallout4.esm=1
24a067~Fallout4.esm=1
24a068~Fallout4.esm=1
1ccda9~Fallout4.esm=1
1ccdaa~Fallout4.esm=1
e7f~DLCworkshop01.esm=1
e80~DLCworkshop01.esm=1
20c47~DLCCoast.esm=1
20c4c~DLCCoast.esm=1
42e71~DLCCoast.esm=1
40808~DLCCoast.esm=1
48fba~DLCNukaWorld.esm=1
2b0b8~DLCNukaWorld.esm=1
36c23~DLCNukaWorld.esm=1
4f4de~DLCNukaWorld.esm=1
514a6~DLCNukaWorld.esm=1
Here are the levelled lists that it injects into in case it's useful to know:
70513
1ccda8
1ccdae
22b635
23b889
edit: would it be possible to have the log file use hex codes instead of decimal?