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GELUXRUM

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  1. GELUXRUM
    GELUXRUM
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    hey there pookie bear

    Might port this to SSE/AE if people are interested. Let me know below
  2. Huerta
    Huerta
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    Is it possible to whitelist a whole mod, not each specific form?
    1. GELUXRUM
      GELUXRUM
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      Bit of a late response, but no. Because if the form was edited by another mod you'd need to whitelist that and not the original. It'd be very unintuitive and messy.

      If there are no more crashes reported with 1.1 then I will make a larger update with stuff people have been asking for.
    2. Huerta
      Huerta
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      I see. Thanks for the response.
    3. 8HAPPYFUNBALL8
      8HAPPYFUNBALL8
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      This feature would be excellent.
  3. NeinGaming
    NeinGaming
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    A blacklist mode would be nice.
    1. GELUXRUM
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      I considered it and had it as a feature on an older build, but sure. I will also add LeveledLists themselves to whitelists so that you can choose which places can be injected too
    2. NeinGaming
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      Yay. thanks! The way I'd use that is to look at mods individually, either adding the items they injects to levelled lists myself, or confirming I don't want them in LL, and then add the mod to the blacklist. The way it's now, I'd first have to comb through all my mods to make sure I add the ones that shouldn't get blocked to whitelists, before I turn on any off the features.
    3. Reaper0666
      Reaper0666
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      Would love to see a blacklist function too.
    4. GELUXRUM
      GELUXRUM
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      I may add this when I update this for the game's update
    5. LordGMLP
      LordGMLP
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      Mate you're a lifesaver. Am I correct to assume that just installing the default mod without tinkering with the custom ini files it will block ALL LL script injections? Because that's exactly what I need right now. I don't even bother with cherry picking mods and FO4Editing plugins anymore.
    6. GELUXRUM
      GELUXRUM
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      Yes
    7. 8HAPPYFUNBALL8
      8HAPPYFUNBALL8
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      Another vote for the blacklist here.
  4. MC000
    MC000
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    Wanted to come back to say, many thanks!

    Your mod enables me to create the Fallout Universe I desires!
  5. Virunder
    Virunder
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    Really works! 
    I installed this mod then forgot I did, when I went to play the game none of my modded weapons where spawning; It took me a while to find out why. Absolute skill issue.
    1. GELUXRUM
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    2. charles2077
      charles2077
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      Wait, wait. Do you mean your weapons stopped appearing after you installed the injector or before?
    3. GELUXRUM
      GELUXRUM
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      They installed the mod, forgot about it, and then the weapons didn't get injected and they wondered why.
  6. trooperjess
    trooperjess
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    Your mod ready helped me out a lot to sort why my game was crash. Im not asking for anything. Did you every build a black list version of this?
  7. ModernPlebeian314
    ModernPlebeian314
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    Can you make one like this, but for modded items?
  8. Kirel
    Kirel
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    Marvelous! I find LL injections just as annoying.

    That said, I believe (although I'm not certain) some of the official DLCs also inject some stuff into levelled lists, will this mod block those too?
    1. GELUXRUM
      GELUXRUM
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      They don't seem to be. When making this I opened all scripts and looked for the function that adds Forms to LLs. Didn't seem to yield any results
    2. Kirel
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      I put together a whitelist for the LL Injections I've seen the DLCs do at the start of a new game, I'm not sure if there are more that happen at later points, I wouldn't put it past Bethesda.

      24a06b~Fallout4.esm=1
      24a06c~Fallout4.esm=1
      24a069~Fallout4.esm=1
      24a067~Fallout4.esm=1
      24a068~Fallout4.esm=1
      1ccda9~Fallout4.esm=1
      1ccdaa~Fallout4.esm=1
      e7f~DLCworkshop01.esm=1
      e80~DLCworkshop01.esm=1
      20c47~DLCCoast.esm=1
      20c4c~DLCCoast.esm=1
      42e71~DLCCoast.esm=1
      40808~DLCCoast.esm=1
      48fba~DLCNukaWorld.esm=1
      2b0b8~DLCNukaWorld.esm=1
      36c23~DLCNukaWorld.esm=1
      4f4de~DLCNukaWorld.esm=1
      514a6~DLCNukaWorld.esm=1

      Here are the levelled lists that it injects into in case it's useful to know:

      70513
      1ccda8
      1ccdae
      22b635
      23b889

      edit: would it be possible to have the log file use hex codes instead of decimal?
  9. MaxDrechsler
    MaxDrechsler
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    Support NextGenNextGenNextGenNextGenNextGenNextGenNextGen?
    1. GELUXRUM
      GELUXRUM
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      Sure, message me on Discord and I'll send you a version to test
  10. LazyGhoul
    LazyGhoul
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    Hope this can help block new settler type added from the Capital Wasteland Mercenaries from CC, I believe those are script injected with the quest.
  11. Omega4D2
    Omega4D2
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    1. GELUXRUM
      GELUXRUM
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      shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up