I would very much appreciate a version that doesn't inject into level list. i love the idea that it is a rare variant of the existing Gauss rifle (because lore-wise it is). it kinda turns me off seeing the brotherhood have them.
What exactly does this change on the rifle? other than adding it to leveled list, which i don't like because Pre-war tech used to be the best of the best and rare or closely guarded in the games.
If you still working on the gun, I believe you should the name of the CW Gauss Rifle from 'Gauss Rifle' to 'CW Gauss Rifle' on the next update because I find out the CW Gauss Rifle somehow 'spawns more' than the vanilla Gauss Rifle due to the name 'Gauss Rifle'.
Firstly, I would like to say that this is a great mod that makes the CW Gauss rifle more playable, but there is an issue where the STS sight can no longer be used. I am wondering if there is a patch to fix this problem.
the awesome additional modifications are truly welcome, especially since it brings CW's gauss rifle closer to my FNV experience ( I use hitman47101's animations and WAP). Looking at fo4edit however, looks like there are errors regarding zoom data and sound for both the standard projectile and volare projectile? Should and how I would resolve these errors?
I have a problem with this mod with duplicated barrels, was wondering if there is a fix for this or if load order is wrong? I recently installed the original mod and then this one after, of course I modified the load order to be compatible with one another. Noticing the weapon is too extremely heavy at least with the Volare unique. It weights like 68 for some reason with heavy barrel and heavy capacitor, is this normal?
There are vendors who sell tungsten composite slugs. What are these for exactly? I only got the energy cells / 2mm EC to choose from at the crafting station
43 comments