Love the mod, but I am have a strange bug with the former rubble still having mesh, it's invisible but you clearly see your characters standing on thin air. Mod is bottom of the order so I'm not sure what it could clashing with.
sadly, millie was drowned in the quarry, you can find the body in a cage next to the safe key. fear not though, millie was never alive, and can't be resurrected via console ( I tried multiple time ) Her kittens however will live on...if you don't let them die from raiders.
One of the best restored castle mods i've ever seen/played, not too clean and not too ugly, but I really wish that the walls could be hollow and be able to be built inside and stuff, keep up the good work :D
I really like how this mod repairs the castle. Down side is that it broke my settlement in Sanctuary by re-adding all of the houses I tore down. And there's no way to get rid of those houses again. I had to uninstall the mod unfortunately. :-(
Any way to have a version of this mod that just restores the castle without messing with Sanctuary at all?
I was expecting it to cost resources like Immersive Repair haha, especially after finding all those shipments during the quest. Also a door on the back entrance would be nice.
This is a pretty nice mod and I like a lot of the implementation, my only real complaints is that I can't really use the 10 crank capacitor mod added because it bothers me how past 6 cranks the laser has no sound, only the shot echo. The ramp also has a pretty glaring clipping issue with the bricks texture.
It would be nice if they could be fixed in the future but they aren't game breaking issues.
Also to add in an addition potential bug, when fast travelling back to the castle, the big mechanical doors are closed, despite considering themselves open, they block the doorway and if you interact with them the door then plays the closing animation. After that I can then open the door, that bug was very annoying.
Other than those issues this mod is very nice and I did enjoy the quest.
I went to the tunnels and when I came out the same problem happened.
When I try to “disable” the port through the console, this message appears saying that it is not possible to delete the object.
A question that has nothing to do with the mod, if anyone can answer me I would really appreciate it:
Does using "disable" on the console to delete things, whether from mods or the base game, break combinations? I've already asked around and got no answer, I also searched and didn't find anything.
68 comments
fear not though, millie was never alive, and can't be resurrected via console ( I tried multiple time )
Her kittens however will live on...if you don't let them die from raiders.
Any way to have a version of this mod that just restores the castle without messing with Sanctuary at all?
Also a door on the back entrance would be nice.
It would be nice if they could be fixed in the future but they aren't game breaking issues.
Also to add in an addition potential bug, when fast travelling back to the castle, the big mechanical doors are closed, despite considering themselves open, they block the doorway and if you interact with them the door then plays the closing animation. After that I can then open the door, that bug was very annoying.
Other than those issues this mod is very nice and I did enjoy the quest.
Fast traveling back to the castle seems to do the trick sometimes.
I went to the tunnels and when I came out the same problem happened.
When I try to “disable” the port through the console, this message appears saying that it is not possible to delete the object.
A question that has nothing to do with the mod, if anyone can answer me I would really appreciate it:
Does using "disable" on the console to delete things, whether from mods or the base game, break combinations?
I've already asked around and got no answer, I also searched and didn't find anything.