Fallout 4

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Mutrey

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Mutrey

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68 comments

  1. DaddyDazzle
    DaddyDazzle
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    does anyone know where to drop the files to get this to work?
  2. erikwa3290
    erikwa3290
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    Love the mod, but I am have a strange bug with the former rubble still having mesh, it's invisible but you clearly see your characters standing on thin air. Mod is bottom of the order so I'm not sure what it could clashing with.
  3. FusionWolf
    FusionWolf
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    Am I the only one who wonders what happen to Millie the cat?
    1. erikwa3290
      erikwa3290
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      sadly, millie was drowned in the quarry, you can find the body in a cage next to the safe key.
      fear not though, millie was never alive, and can't be resurrected via console ( I tried multiple time )
      Her kittens however will live on...if you don't let them die from raiders.
  4. BloodiedDol
    BloodiedDol
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    One of the best restored castle mods i've ever seen/played, not too clean and not too ugly, but I really wish that the walls could be hollow and be able to be built inside and stuff, keep up the good work :D
  5. AxlVandamnit
    AxlVandamnit
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    This mod seems to have potential. Maybe a more experienced modder could help you work the bugs out.
  6. mebme
    mebme
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    • 1 kudos
    I really like how this mod repairs the castle. Down side is that it broke my settlement in Sanctuary by re-adding all of the houses I tore down. And there's no way to get rid of those houses again. I had to uninstall the mod unfortunately. :-(

    Any way to have a version of this mod that just restores the castle without messing with Sanctuary at all?
  7. ShadowMasterLP
    ShadowMasterLP
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    like this mod :)
  8. ImmortalAbsol
    ImmortalAbsol
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    I was expecting it to cost resources like Immersive Repair haha, especially after finding all those shipments during the quest.
    Also a door on the back entrance would be nice.
  9. Haruce1
    Haruce1
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    This is a pretty nice mod and I like a lot of the implementation, my only real complaints is that I can't really use the 10 crank capacitor mod added because it bothers me how past 6 cranks the laser has no sound, only the shot echo. The ramp also has a pretty glaring clipping issue with the bricks texture.

    It would be nice if they could be fixed in the future but they aren't game breaking issues.

    Also to add in an addition potential bug, when fast travelling back to the castle, the big mechanical doors are closed, despite considering themselves open, they block the doorway and if you interact with them the door then plays the closing animation. After that I can then open the door, that bug was very annoying.

    Other than those issues this mod is very nice and I did enjoy the quest.
    1. sdu2018
      sdu2018
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      • 6 kudos
      This happens to me too, the doors are technically open, but visually closed and I can't get through, much less the NPCs.

      Fast traveling back to the castle seems to do the trick sometimes.



    2. sdu2018
      sdu2018
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      Updating:

      I went to the tunnels and when I came out the same problem happened.

      When I try to “disable” the port through the console, this message appears saying that it is not possible to delete the object.








      A question that has nothing to do with the mod, if anyone can answer me I would really appreciate it:


      Does using "disable" on the console to delete things, whether from mods or the base game, break combinations?
      I've already asked around and got no answer, I also searched and didn't find anything.
  10. keeegaan
    keeegaan
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    On Xbox there is a compatibility issue with Clean and Smooth Settlements in sanctuary it adds a bunch of objects back