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Original upload
Created by
WarsawUploaded by
Warsaw2135Virus scan
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Activity logs
This page was last updated on 22 March 2025, 5:47AM
- Changelogs
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Version 2.0.0
- Converted all ESPs to ESPFEs and adjusted all RobCo ini files
- Removed FaceGen as the new version of X-Cell already supports autogenerating it if it does not exist
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Version 1.9.5
- Updated the conditions for the Far Harbor encounters to give them a chance to spawn after informing the Railroad about Acadia's existence. It will no longer wait for Boxer to appear in Acadia as that one is going to happen after the main quest has already been completed.
- Updated the weapon patches to ITO v2 and When Pigs Fly to give both a better chance of spawning for the Sentinel variant
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Version 1.9.4-1
- Updated the installer to move the Faction Boss option into its own category and made a separate option to make Glory a legendary NPC
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Version 1.9.4
- In the extra boss option, updated Glory and Desdeomon AI data to give them better confidence so they do not run away in combat and do the cower/fear animation
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Version 1.9.3
- Updated the FCOM patch to be ESP-less using RobCo Patcher
- Updated the FCOM patch to also cover FCOM Railroad Field Agents to they would use the same weapons leveled list as Conductors, allowing them to get the changes from weapon patches e.g. ITOv2 weapons
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Version 1.9.2
- Added FCOM patch that changes the Railroad Heavy to the Railroad Porter and makes it use the same power armor, which would be affected by Improved Railroad's power armor patches
- Renamed the new variant as Railroad Heavy
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Version 1.9.1
- Adjusted the patch to the CC content, When Pigs Fly, to give them better progression
- Updated the patch to ITOv2 to include the weapon leveled list of the new NPC variant so they would spawn with either the makeshift weapons or ITO weapons depending on what is installed
- Added an optional install that gives certain variants of Railroad Agents a small chance to spawn with power armor
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Version 1.9.0
- Added a patch to the CC content When Pigs Fly that will distribute some of the weapons to a new NPC variant
- Adjusted the ITOv2 patch to include EM rifles to Improved Railroad NPC leveled lists
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Version 1.8.9
- Railroad Conductors now have a chance to spawn with armor instead of just clothing with ballistic weave
- Added a patch to ITOv2
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Version 1.8.8-3
- Adjusted perks for the Railroad Porter and Pointsman
- Updated weapons leveled lists
- Updated the installer to add an option of removing the default Raider or T-51 power armor so it can be fully replaced by mod power armors
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Version 1.8.8-2
- Moved the facegen data as an optional install so you can exclude it if you plan to generate your own facegen
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Version 1.8.8-1
- Added facegen data
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Version 1.8.8
- Added new encounter with Railroad vs Gunners
- Added a no power armor optional install
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Version 1.8.6
- Added a patch that changes the Railroad Armadillo armor to use the meshes of Tumbajamba's Railroad Heavy Armor and add the head armor to the Railroad Porter's armor leveled lists
- Added an optional install that gives high level Railroad NPCs a chance to spawn with Railroad Stealth Boys, Conductors will still always spawn with them
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Version 1.8.5
- Updated the new Railroad Armored Coat variants
- Added a patch to Tumbajamba's Kellogg's Dream Armor, which would appear on high level Railroad NPCs
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Version 1.8.4
- Updated the Railroad encounters that involve the other major factions to appear based on the vanilla main quest instead of a faction main quest, which means they would now have a chance to appear after completing Act 2 Institutionalized
- Added some variations to the headwears of the new Railroad NPCs
- Added an optional install that give Railroad NPCs a chance to spawn with an Institute Laser
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Version 1.8.3
- Added a patch to Tumbajamba's Synth Power Armor. Armored Railroad agents now have a chance to spawn with the Conductor power armor, while Station Masters will always spawn with one.
- Added a patch that edits the Conductor power armor, making the head part protected for mods like Bastion and DeadEye
- Updated encounters
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Version 1.8.2
- Updated faction relations to make the Railroad enemies with the BoS even outside random encounters
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Version 1.8.1
- Updated the Railroad Faction PA patch
- Updated Railroad Foreman weapon leveled list to give the legendary variants a chance to spawn with an epic gauss rifle
- Updated installer
- Adjusted the stagger effect certain NPCs get after completing the main quest with the Railroad. It will now only apply to legendary NPCs.
- Fixed a bug with the Dead Eye patch pointing referencing the wrong ESP
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Version 1.8.0
- Added patch for Institute Technology Overhaul ITO
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Version 1.7.9
- Fixed xEdit error on the Encounters plugin
- Added a patch for Deadeye
- Renamed "Armored Porter" to just "Porter"
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Version 1.7.8
- Added patches for the Look At Me - Railroad Edition and Tumbajamba's Raider Power Armor
- Added new Commonwealth travel encounter for the Railroad
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Version 1.7.7
- Improvements to the Far Harbor travel encounter
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Version 1.7.6
- Updated some encounters to adjust the number of attacker and defender NPCs
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Version 1.7.5
- Added new encounters for Far Harbor
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Version 1.7.4
- Updated legendary Railroad Agent traits
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Version 1.7.3
- Added keywords for better organization and would make patches easier in the future
- Updated faction perks that have staggers to exclude Vertibirds
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Version 1.7.2
- Updated the Encounters to fix xEdit errors
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Version 1.7.1
- Added resistances to Desdemona's outfit similar to having Ballistic Weave MKV
- Replaced static Railroad Agent weapons with Sentry weapons
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Version 1.7
- Minor tweak to high level legendary
- Edits to the static Railroad Agents in both the HQ and Ticonderoga are now in a separate optional ESL-flagged ESP file
- Updated the optional Faction Boss plugin: Desdemona will now also level with the player
- Updated encounter conditions
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Version 1.6
- Vanilla Railroad agents set to auto calculate stats based on their level
- Adjusted weapon spawns so the highest legendary is guaranteed the best weapon from its leveled list
- Added a new Far Harbor encounter
- Synths in some encounters will now have generic dialogue
- Reworked the weapon epic chances again after noticing that some of the vanilla leveled list are using a global standard epic chance
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Version 1.5
- Updated weapons leveled list for the new NPCs to add some more variety and also make it so that non legendaries do not get epic weapons
- Improved location filtering for encounters
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Version 1.4
- Fixed an issue where you cannot repair the armor taken from the NPCs added by the mod
- Railroad Pointsmen and Station Masters cannot be staggered by other NPCs
- Edited the vanilla weapon progression to give the highest level vanilla Railroad NPCs better weapons
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Version 1.3
- Added an optional install that replaces the power armor that Railroad NPCs use to the Railroad T-51
- Moved the leveled list changes as an option under Extras > Patch, which should improved compatibility with other faction overhauls
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Version 1.2
- Added a new high level legendary variant that uses the faction power armor that can appear from level 75
- General balance changes
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Version 1.1
- Added the Raider Power Armor to the Railroad, which will be used by some Porters and the legendary variant of the Pointsman
- Added an optional faction boss plugin that improves Glory, she now has better stats and will level with the player
- Added a new encounter against coursers
- Railroad agents in the HQ and Ticonderoga will now be wearing the Railroad Armored Coat
- General balance changes
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Version 1.0
- Initial release
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- Author's activity
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March 2025
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22 Mar 2025, 5:47AM | Action by: Warsaw2135
Primary image changed
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22 Mar 2025, 5:46AM | Action by: Warsaw2135
Mod image added
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21 Mar 2025, 11:37PM | Action by: Warsaw2135
Changelog added
'Change log added for version 2.0.0'
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21 Mar 2025, 11:37PM | Action by: Warsaw2135
Attribute change
'File \'ImprovedRailroad\' description changed.
File \'ImprovedRailroad\' category changed to Optional files.'
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21 Mar 2025, 11:36PM | Action by: Warsaw2135
File added
'ImprovedRailroad [version 2.0.0]'
February 2025
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13 Feb 2025, 1:56PM | Action by: Warsaw2135
Changelog added
'Change log added for version 1.9.5'
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13 Feb 2025, 1:56PM | Action by: Warsaw2135
File added
'ImprovedRailroad [version 1.9.5]'
January 2025
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29 Jan 2025, 9:04AM | Action by: Warsaw2135
Changelog added
'Change log added for version 1.9.4-1'
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29 Jan 2025, 9:03AM | Action by: Warsaw2135
File added
'ImprovedRailroad [version 1.9.4-1]'
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23 Jan 2025, 9:50AM | Action by: Warsaw2135
Changelog added
'Change log added for version 1.9.4'
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23 Jan 2025, 9:49AM | Action by: Warsaw2135
File added
'ImprovedRailroad [version 1.9.4]'
December 2024
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20 Dec 2024, 9:24AM | Action by: Warsaw2135
Changelog added
'Change log added for version 1.9.3'
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20 Dec 2024, 9:23AM | Action by: Warsaw2135
File added
'ImprovedRailroad [version 1.9.3]'
November 2024
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30 Nov 2024, 11:01AM | Action by: Warsaw2135
Changelog added
'Change log added for version 1.9.2'
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30 Nov 2024, 11:00AM | Action by: Warsaw2135
File added
'ImprovedRailroad [version 1.9.2]'
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19 Nov 2024, 7:03AM | Action by: Warsaw2135
Mod image added
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19 Nov 2024, 7:01AM | Action by: Warsaw2135
Changelog added
'Change log added for version 1.9.1'
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19 Nov 2024, 7:00AM | Action by: Warsaw2135
File added
'ImprovedRailroad [version 1.9.1]'
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11 Nov 2024, 12:10AM | Action by: Warsaw2135
Mod image added
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11 Nov 2024, 12:10AM | Action by: Warsaw2135
Mod image added
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- Mod page activity
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July 2025
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17 Jul 2025, 12:44AM | Action by: DaddyGamer84
Untracked
'Improved Railroad'
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15 Jul 2025, 12:53PM | Action by: blnd237
Tracked
'Improved Railroad'
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14 Jul 2025, 11:23PM | Action by: Bobbygpsd
Tracked
Improved Railroad
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14 Jul 2025, 3:00PM | Action by: Bella2286
Endorsed
'Improved Railroad'
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14 Jul 2025, 10:11AM | Action by: xjasonx1500
Endorsed
'Improved Railroad'
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14 Jul 2025, 12:52AM | Action by: Wolf416
Tracked
'Improved Railroad'
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13 Jul 2025, 7:12PM | Action by: NadHal
Endorsed
'Improved Railroad'
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11 Jul 2025, 3:44PM | Action by: Rustedtitan158
Untracked
'Improved Railroad'
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11 Jul 2025, 9:21AM | Action by: Gunman71599
Tracked
'Improved Railroad'
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10 Jul 2025, 1:22PM | Action by: Kirillazz
Untracked
'Improved Railroad'
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09 Jul 2025, 3:25PM | Action by: wuzk405
Endorsed
'Improved Railroad'
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08 Jul 2025, 3:13AM | Action by: Knight101black
Tracked
'Improved Railroad'
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07 Jul 2025, 3:44PM | Action by: Rustedtitan158
Tracked
'Improved Railroad'
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07 Jul 2025, 3:44PM | Action by: D3cim4t0r
Endorsed
'Improved Railroad'
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07 Jul 2025, 1:53PM | Action by: LordGeneralCheese
Tracked
'Improved Railroad'
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07 Jul 2025, 2:53AM | Action by: okiedp2
Tracked
Improved Railroad
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06 Jul 2025, 11:21PM | Action by: BraZuKa85
Tracked
'Improved Railroad'
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04 Jul 2025, 2:34PM | Action by: Walman73
Tracked
'Improved Railroad'
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04 Jul 2025, 1:16PM | Action by: nemesis200767
Endorsed
'Improved Railroad'
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03 Jul 2025, 9:56PM | Action by: nemesis200767
Tracked
'Improved Railroad'
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