Is there any patch or modification compatible with this mod, What is it for grass?? It is very shocking to see the green and alive trees and then the dry ground with some green bushes only. Right now I have the true grass mod and one that adds live trees, to install this I will have to uninstall them to avoid incompatibilities
First, thank you for your work! Second, I have a couple questions.
1. Reading the comments, I understood that there are problems with nextgen update. It's only about the visual bogs, or the mod doesn't work at all at the moment? I tried to change the game time to December 20th through the console, being inside the cave, then I walked out, but it was still autumn.
2. Is it compatible with Vivid Fallout series? VF changes a lot of textures and has its own LODs; will Seasons Change work if I put it below Vivid Fallout in my load order?
Hello! Wonderful mod, really gives the Commonwealth a feeling of novelty after so many years (especially when I suddenly discovered it was winter when I installed the mod)
I'm curious as to the default/altered collision detection that you are referring to in the pinned post? I have a mod which has added some painting meshes, but the snow system is detecting them and blanketing their vertical surface in snow, leaving the images unseeable. I've tried using Place Everywhere to do some tests, and I need to tilt the paintings down nearly 30* before the snow disappears/moves to the back/upper side.
So... how can I go about altering the mod in question so that the paintings don't get detected for snow? I have moderate experience modding, but it's limited to poking around in Nifskope, xEdit, and a materials editor.
The above was determined by taking the collision off a car and putting it on a bed. This is not an easy task. I don't know what it is about the collision that is different, I just know the results.
This is mad. how is that not the "next gen update" . jesus, what people say is really true, these bethesda games are 100% carried by the modding community. Thank you very much. Did you do this alone, on your own? What was your G.O.A.T. score 10000?
Amazing mod I can't believe someone finally made it. It was my dream since playing F3. My question is: I downgraded the game can I still use this mod? I havent been playing F4 in like 5 years I just came back and decided I prefer to downgrade to have much higher amount of mods available.
485 comments
Issue: Snow on undesirable objects.
Collision controls whether or not an object receives snow. Default collision on the bed causes it to receive snow. Altered collision removes it:
Default collision on the Sedan causes it to not receive snow. Altered collision adds it:
This took forever to figure out. Now... how to fix in a way that is not intrusive compatibility wise... this may prove to be a challenge.
Second, I have a couple questions.
1. Reading the comments, I understood that there are problems with nextgen update. It's only about the visual bogs, or the mod doesn't work at all at the moment? I tried to change the game time to December 20th through the console, being inside the cave, then I walked out, but it was still autumn.
2. Is it compatible with Vivid Fallout series? VF changes a lot of textures and has its own LODs; will Seasons Change work if I put it below Vivid Fallout in my load order?
2. It is compatible, but do not install the Vivid LOD mods as they are unneeded and incompatible.
• Fixed an issue with material swaps
Does it mean that mod should work now?
I'm curious as to the default/altered collision detection that you are referring to in the pinned post? I have a mod which has added some painting meshes, but the snow system is detecting them and blanketing their vertical surface in snow, leaving the images unseeable. I've tried using Place Everywhere to do some tests, and I need to tilt the paintings down nearly 30* before the snow disappears/moves to the back/upper side.
So... how can I go about altering the mod in question so that the paintings don't get detected for snow? I have moderate experience modding, but it's limited to poking around in Nifskope, xEdit, and a materials editor.
Could you explain what you mean by "Altered collision" then? Is it a flag in the nif itself, or maybe the config file?
My question is: I downgraded the game can I still use this mod? I havent been playing F4 in like 5 years I just came back and decided I prefer to downgrade to have much higher amount of mods available.