Anjoss, you are a master. (incredible work) Alexandra Daddario (your current WIP), seems a "must follow" mod ^^ . Thanks a lot for this great work ;)
- About how? I wonder, how you do this "incredible lookalike" preset of Eva Green... What apps, programs and methods you used?
- Tools I am working with FaceGen, LooksMenu, Riven's Famous People (fagefen .fg resources)... I saw some videos on Youtube named as: "similar faces" Fallout or something.
- Knowledge I have knowledge about "face morph" and "anthropological modelling", but I am stuck on step: How to import meshes to Fallout working faces, heads? (not only static helmets), with properly animation support, expressions, facial animations.
- Help All Gamebryo-like, or extended graphic engines used by Bethesda, could support this kind of "lookalike" ? If you have more resources, or references, I will appreciate that. (I could help with other celebrities, or lookalikes) The approach of importing meshes and then edit with LooksMenu seems difficult. (but the "human touch" is needed
Besides, I am documenting a method to make more easier ways to using FaceGen or zBrush in combination with Blender or 3ds Max. Any thread or technical reference will be great.
Not sure what it is... But the first picture of her is creepy as hell... Like the ghostly haunting in a horror movie. Some unnatural movement to the character and the face... Some spooky sounds from her voice... And you have a horror hit
I haven't downloaded it but by looking at the pictures I just wanted to say that it looks really good. Penny Dreadful is one of my favorite shows and if I wanted to start over I'd download this. Good Job!
22 comments
Alexandra Daddario (your current WIP), seems a "must follow" mod ^^ .
Thanks a lot for this great work ;)
- About how?
I wonder, how you do this "incredible lookalike" preset of Eva Green...
What apps, programs and methods you used?
- Tools
I am working with FaceGen, LooksMenu, Riven's Famous People (fagefen .fg resources)...
I saw some videos on Youtube named as: "similar faces" Fallout or something.
- Knowledge
I have knowledge about "face morph" and "anthropological modelling", but I am stuck on step:
How to import meshes to Fallout working faces, heads? (not only static helmets), with properly animation support, expressions, facial animations.
- Help
All Gamebryo-like, or extended graphic engines used by Bethesda, could support this kind of "lookalike" ?
If you have more resources, or references, I will appreciate that. (I could help with other celebrities, or lookalikes)
The approach of importing meshes and then edit with LooksMenu seems difficult. (but the "human touch" is needed
Besides, I am documenting a method to make more easier ways to using FaceGen or zBrush in combination with Blender or 3ds Max.
Any thread or technical reference will be great.
A noob here, who wants to learn.
Its Possible?
Its great..
great job
Like the ghostly haunting in a horror movie. Some unnatural movement to
the character and the face... Some spooky sounds from her voice...
And you have a horror hit
*,..,*
I love them