After installing some mods, the “indoor” radiator that looked like a UFO disappeared from the Power menu. The one that is “separate", not from the set of connections to the box. I could not find this emitter in any other section of the menu. All other devices from your developments are in place. How can I solve this problem?
Here's the screenshot. It has both radiators side by side. Installed at a time when #1 was still visible on the menu. You can see the complete identity of their names "EEE...."
Device #1 is VERY necessary! :) As far as I remember, it was in the menu item "Connectors and switches".
I'm telling you, there never was a wireable UFO style radiator in the mod - at least not intentionally. :) I don't know where from or how you got the wireable UFO radiator - I suspect it's simply a bugged instance of the "regular" UFO radiator. To check: What happens if you choose "go to remote end" on that bugged one?
But, I could probably add a UFO style radiator that's designed to be wired up, if you desire this.
•To check: What happens if you choose "go to remote end" on that bugged one? For the "UFO-radiator with wire ;))" I selected the "Go to Remote End" option from the configuration menu. And nothing happened.
•But, I could probably add a UFO style radiator that's designed to be wired up, if you desire this. I would really appreciate it if you would make this addition.
• If you have the time and would be so kind to add devices to your exceptional mod, then here are some more. My experience shows that it’s not just the player who needs to control lighting zones. I would like to be able to respond with light in wireless zones from a trigger that responds to NPCs. For example, from a proximity sensor or laser trap, etc. At this stage of my understanding of your mod, I get out of it this way: - I install one common PR per room (as power for lamps) - I move the Smart Button of the desired zone to the side inaccessible to the common SB. - close to the SB I install an emitter (PR-conduit) with a minimum radius (in the Creation Kit I configured a conduit from another mod with a radius of 10 units) and through it I (NPC of course ☺) turn on/off the power to this SB from the proximity sensor that is in the room. Thus, different light zones in the same room react to the movement of NPCs. True, this system does not work every time :(( ——— sorry for the many letters :)
There's a device type LINE_SENSE defined in GCP Device API. It's meant for the application you describe: Sensing wired input and sending out according GCP commands to a preconfigured group/channel. Line powered => GCP_CMD_ON, Line unpowered => GCP_CMD_OFF. I'll add an implementation to the Smart Home mod if I can find some time.
Also planning to add the radar proximity sensor from Concord Mod automatic sliding doors as Smart Device. If I can find some time, lol.
Hello! I downloaded this mod and its dependencies as well as the patch for the VonHelton Integrated Lights. Wow. Started a new playthrough using Commonwealth Deep Clean and Remodel Collection with various Workshop mods (Homemaker being one of them). Scrapped all of Sanctuary Hills and replaced the homes with the prewar blue home in the Homemaker mod for each house. The house has its issues with no snap points, but your lights work like a charm. This is a great mod and a wonderful idea. Now I can customize each house with lights, each room if I want. Thank you for your time, creativity, and patience in making this. Endorsed! I would humbly ask to add the lights from the Homemaker mod to your patch list, specifically the tiny Institute light as it lights a wider area than most lights. Great job on this mod! The possibilities of activation (like turning on a TV, radio or jukebox remotely in the room) seem endless. Thank you for giving me another permanent mod to keep in my mod list! Cheers and Godspeed to you and I look forward to your other creative endeavors!
It's finally here! Thanks for this mod I've been waiting for this. Only thing I would request is please include the ceiling fan light. Love finally being able to have light switches.
Everything is fine! The mod is very good. However, this is your specialty :) Meanwhile, the question is: what wireless power radiator did you use in the situation in the video? The emitters I use are not enough for 2 floors of the building :(
A Pole Pig (Polyphase) from the EEE mod. It has 4096 range, IIRC. The EEE mod also has an "indoor" radiator with configurable range. It's a buried wire type for the wiring/breaker panel, looks like an UFO.
Another device that might be useful is a weather detector. Having your lights activate, or your doors close, during radstorms (or other bad weather) is something your settlers might thank you for.
38 comments
Not sure which other one you refer to?
You can see the complete identity of their names "EEE...."
Device #1 is VERY necessary! :)
As far as I remember, it was in the menu item "Connectors and switches".
I don't know where from or how you got the wireable UFO radiator - I suspect it's simply a bugged instance of the "regular" UFO radiator.
To check: What happens if you choose "go to remote end" on that bugged one?
But, I could probably add a UFO style radiator that's designed to be wired up, if you desire this.
For the "UFO-radiator with wire ;))" I selected the "Go to Remote End" option from the configuration menu. And nothing happened.
• But, I could probably add a UFO style radiator that's designed to be wired up, if you desire this.
I would really appreciate it if you would make this addition.
• If you have the time and would be so kind to add devices to your exceptional mod, then here are some more.
My experience shows that it’s not just the player who needs to control lighting zones. I would like to be able to respond with light in wireless zones from a trigger that responds to NPCs. For example, from a proximity sensor or laser trap, etc.
At this stage of my understanding of your mod, I get out of it this way:
- I install one common PR per room (as power for lamps)
- I move the Smart Button of the desired zone to the side inaccessible to the common SB.
- close to the SB I install an emitter (PR-conduit) with a minimum radius (in the Creation Kit I configured a conduit from another mod with a radius of 10 units) and through it I (NPC of course ☺) turn on/off the power to this SB from the proximity sensor that is in the room.
Thus, different light zones in the same room react to the movement of NPCs.
True, this system does not work every time :((
———
sorry for the many letters :)
It's meant for the application you describe: Sensing wired input and sending out according GCP commands to a preconfigured group/channel. Line powered => GCP_CMD_ON, Line unpowered => GCP_CMD_OFF. I'll add an implementation to the Smart Home mod if I can find some time.
Also planning to add the radar proximity sensor from Concord Mod automatic sliding doors as Smart Device.
If I can find some time, lol.
Quite busy IRL atm, so it'll be a while.
Possibilities abound...
Why didn't u do this before I stop playing FO4 =(
SF is a kick in the balls, so maybe I should start again ?
I'll look into it :D
Meanwhile, the question is: what wireless power radiator did you use in the situation in the video?
The emitters I use are not enough for 2 floors of the building :(
The EEE mod also has an "indoor" radiator with configurable range. It's a buried wire type for the wiring/breaker panel, looks like an UFO.
It will be a while before I get to make logic components for NetLink/GCP. Gonna add more lights first.
Planned.
Also, the author is a gentleman!
Enjoy!