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Original upload
Created by
Sars99Uploaded by
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Activity logs
This page was last updated on 19 March 2025, 10:24PM
- Changelogs
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Version 1.2.0
- Crafting: Added duplicate crafting recipes for use with the workshop crafting menu toggle (see settings log).
- General: Set plugin version to 5
- General: Repackaged the mod into BA2 archives.
- General: Included all files as a FOMOD installer.
- Materials: Created new Effect material files (.BGEM) based on the colours used within the OWR added radio meshes.
- Meshes: Updated the Radio1.nif mesh to use a material effect file (.BGEM) for the colour of the light on the dial when the radio is on. [Dev Note: This allows that colour to be changed via material swap rather than needing separate meshes to have different colours.]
- Menu: Moved 'Force Frequency Scan' and 'Radio Object Search' buttons from the Radio Info menu to the settings menu (settings menu accessed via Radio Info Menu).
- Menu: Updates to Radio Info menu which now lists 10 frequencies and provides buttons for fast channel swapping. If more than 10 frequencies are available then the player can change 'pages' to view other frequencies. [Dev note: this was done as a small QoL feature for those players that have a lot of installed radio mods and using the dials is a long and tedious process].
- Scripts: Backend improvements aiming to reduce script lag and streamline processes.
- Scripts: Base function of mod now works off scanning the loaded area around the player (default distance 12000 units) for compatibile radio items. Once the player moves more than 12000 units from that point another scan is conducted. This should finally remove the [busy] tag bug.
- Scripts: Added integrated compatibility with OWR to add those radio object forms to the workshopScrapRecipe_radio formlist. This is done on game load and only runs if OWR.esp is installed.
- Scripts: Changed logic within scripts so that radio objects that are in the workshopScrapRecipe_radio formlist but do not have the dial nodes within their mesh can still be interacted with via the 'Info' activation prompt.
- Scripts: Added function to track player building radios in settlements. The script will now update the radio collection and apply dials to radios built by the player upon exiting workshop mode. Previously the player would have had to change cell or leave the area for the changes to take effect.
- Settings: Added a new setting that toggles between having radios crafted under Decorations > Misc (Vanilla) or Decorations > Radios (Modded). Default setting is OFF (vanilla crafting location).
- Worldspace: Removed unnecessary override of the Minuteman Radio Transmitter Ref (likely an error introduced through use of the Creation Kit)
- OWR Patch: Strictly speaking not needed for the primary function of the mod but required to have consistency with some of the extra / optional mod features
- OWR Patch: Crafting: Added duplicate crafting recipes for the custom artwork radios that OWR has, for use with the workshop crafting menu toggle.
- OWR Patch: Material Swaps: Added the new material effects to the different custom artwork radios' material swaps, to change the colour of the dial light when the radio is on. [Dev Note: The player shouldn't notice this change but it is required to have the custom artwork radios use the default radio1.nif mesh and therefore the dials.]
- OWR Patch: Objects: Changed the mesh on the OWR radio objects from the mod added ones (which are just copies of the vanilla one with effect edits) to the default Radio1.nif
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Version 1.1.1a
- Reupload of 1.1.1 as loose files. Archive creation failed.
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Version 1.1.1
- General: Set plugin version to 4
- Scripts: Fixed issue with mistiming of script events firing causing the radio manager quest to stop searching for radio objects. This is the [busy] dial bug users were experiencing.
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Version 1.1.0
- Gameplay: Added ability for the player to autotune a radio to the station that is playing on the pipboy. With the pipboy playing music look at the radio and 'autotune' should replace 'info' as the secondary option.
- Gameplay: Added option to 'lock' a radio's frequency if using the random frequency setting. [Dev note: This is intended for use with radios in settlements so that it stays tuned to what you want to listen to but those in the world will still offer random stations.]
- General: Set plugin version to 3.
- Menu: Updated 'Info' menu to have additional options. A settings menu (see settings changelog), frequency lock option, ability to force a frequency scan and radio object search.
- Message: Added notification messages (top left) to inform the player that the mod has initiated on game load.
- Script: Added a screening function to remove 'local' frequencies from the database when interacting with a radio. [dev note: This has been added to reduce the chance of invalid frequencies being scanned to when interacting with a radio object]
- Script: Added an additional check that does not allow channel hopping for radios that are deemed 'out of signal' by the game's design. [dev note: This effects those radio objects that are in dungeons which in the base game only ever play static]
- Script: Added 103.0 (DLC - Caravan Distress Signal) to the ignored frequencies list.
- Script: Multiple improvements and optimisation of scripts and management quests to aid in future bug finding. [dev note: This doesn't directly effect the player's experience but makes the scripts easier to manage therefore easier to find errors!]
- Script: Changed method of detecting radio objects in the worldspace. Player's should now have fully functioning dials and radio name tags before interacting with the radio. This removes the clunky feel of seeing a radio and then having the name update and dial options present themselves as the player looked at it.
- Settings: Added setting to have worldspace radios tune to a random frequency during gameplay, including tuning into mod added stations. The setting is OFF by default.
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Version 1.0.1
- General: Set plugin version to 2.
- Script: Fixed bug that reset the frequency data array when loading a save. This would cause radios to be stuck and unable to change channels.
- Script: Added 104.0 (Settlement recruitment radio) and 97.0 (source unknown but it isn't a music station) to the ignored frequencies list
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Version 1.0.0
- Gameplay: Gave player the ability to interact with radio dials to change frequency (channels) and volume (in 10% increments) on a given radio receiver.
- Mesh: Added left and right attachment nodes to Radio1.nif, RadioPrewar.nif and Speaker01.nif
- Mesh: Created invisible interaction mesh for use with radio meshes
- Menu: Added information menu to display dialled in frequency and volume
- Menu: Added current dialled in frequency to radio name. [dev note: Engine limitation means that you have to look away and back at the radio object for this to refresh]
- General: Set plugin version to 1.
- Script: Created script to check for radio station frequencies to 0.01 accuracy. [Dev Note: Between 80-110 this takes approximately 50 seconds, going to 0.001 has severe impacts on performance]
- Sound: Added static sound to play from radios when changing frequency
- Retro Radio Replacer Patch: Added left and right attachment nodes to modified Radio1.nif and RadioPrewar.nif [Dev note: The original Retro Radio Replace mod is still required. The main file for Tuneable radios is also required]
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- Author's activity
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March 2025
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19 Mar 2025, 10:24PM | Action by: Sars99
Changelog added
'Change log added for version 1.2.0'
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19 Mar 2025, 10:23PM | Action by: Sars99
File added
'Tuneable Radios [version 1.2.0]'
August 2024
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19 Aug 2024, 9:41PM | Action by: Sars99
Attribute change
'File \'Tuneable Radios\' description changed.'
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19 Aug 2024, 9:41PM | Action by: Sars99
Changelog added
'Change log added for version 1.1.1a'
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19 Aug 2024, 9:40PM | Action by: Sars99
File added
'Tuneable Radios [version 1.1.1a]'
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19 Aug 2024, 9:34PM | Action by: Sars99
Attribute change
'Mod version changed to 1.0.1.'
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19 Aug 2024, 9:34PM | Action by: Sars99
Attribute change
'File \'Tuneable Radios\' category changed to Main Files.'
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19 Aug 2024, 9:20PM | Action by: Sars99
Changelog added
'Change log added for version 1.1.1'
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19 Aug 2024, 9:15PM | Action by: Sars99
File added
'Tuneable Radios [version 1.1.1]'
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06 Aug 2024, 6:29PM | Action by: Sars99
Attribute change
'Description changed.'
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06 Aug 2024, 6:28PM | Action by: Sars99
Attribute change
'Description changed.'
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03 Aug 2024, 11:18AM | Action by: Sars99
Mod image added
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03 Aug 2024, 11:18AM | Action by: Sars99
Mod image added
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03 Aug 2024, 11:18AM | Action by: Sars99
Mod image added
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03 Aug 2024, 11:09AM | Action by: Sars99
Changelog added
'Change log added for version 1.1.0'
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03 Aug 2024, 11:09AM | Action by: Sars99
Attribute change
'Description changed.'
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03 Aug 2024, 11:05AM | Action by: Sars99
File added
'Tuneable Radios [version 1.1.0]'
July 2024
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16 Jul 2024, 4:09PM | Action by: Sars99
Attribute change
'Description changed.'
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02 Jul 2024, 5:32PM | Action by: Sars99
Mod edited
'Modder\'s Tutorial - Setting up a custom radio mesh'
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02 Jul 2024, 5:32PM | Action by: Sars99
Mod image added
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- Mod page activity
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May 2025
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13 May 2025, 1:50AM | Action by: OctaneMSI
Endorsed
'Turn that Dial - Tuneable Radios'
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03 May 2025, 3:08PM | Action by: Dayz2
Endorsed
'Turn that Dial - Tuneable Radios'
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02 May 2025, 6:49PM | Action by: MarCathB2022
Tracked
'Turn that Dial - Tuneable Radios'
April 2025
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21 Apr 2025, 8:24PM | Action by: possiblyacryptid7103
Tracked
Turn that Dial - Tuneable Radios
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21 Apr 2025, 8:24AM | Action by: JacobD97
Untracked
'Turn that Dial - Tuneable Radios'
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19 Apr 2025, 12:34PM | Action by: JacobD97
Tracked
'Turn that Dial - Tuneable Radios'
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18 Apr 2025, 2:08PM | Action by: Dayz2
Tracked
'Turn that Dial - Tuneable Radios'
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18 Apr 2025, 2:08PM | Action by: Dayz2
Untracked
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13 Apr 2025, 12:57PM | Action by: Zaege
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12 Apr 2025, 10:01PM | Action by: Visarett
Tracked
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12 Apr 2025, 1:03AM | Action by: derlandsknecht
Endorsed
'Turn that Dial - Tuneable Radios'
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10 Apr 2025, 6:39PM | Action by: Sierra742
Tracked
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07 Apr 2025, 8:25AM | Action by: Redwade
Tracked
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07 Apr 2025, 2:06AM | Action by: TheMaverickTV
Untracked
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06 Apr 2025, 4:28PM | Action by: Omegaraptor05
Tracked
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06 Apr 2025, 1:15AM | Action by: ThatDamnFox04
Untracked
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05 Apr 2025, 2:18AM | Action by: TheMaverickTV
Tracked
'Turn that Dial - Tuneable Radios'
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05 Apr 2025, 2:18AM | Action by: TheMaverickTV
Untracked
'Turn that Dial - Tuneable Radios'
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04 Apr 2025, 5:34AM | Action by: TheMaverickTV
Tracked
Turn that Dial - Tuneable Radios
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03 Apr 2025, 3:59PM | Action by: AZNMUDDAFUKKA
Tracked
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