This is an excellent mod! I hope it would be updated to support the usage of X-02 and hellfire power armor from the next-gen update for those automatrons. Thank you for this awesome mod.
how did you add mod added power armor parts? And would that work for paints too? Really want an Enclave squad :P Much appreciated for the advice and help ^^
Seems to work well enough, but the cost of building this should be at least the same as creating an Automatron, if not greater - as power armor is very strong.
Perhaps also gated behind the armorer and robot expert perk?
Hm, the power automatrons seems to have a problem with being assigned to guard posts. They aren't accepting commands by the Workshop Mode. Im trying to use them as caravaneers for the Sim Settlements 2 mod, but they are not assuming their positions. Not even on the vanilla guard posts.
First off, thank you WalterCBarrett for taking your time to create and share Power Automatron with the modding community! I got to admit, this mod reminded me of Power Armor Autopilot by Kentington https://www.nexusmods.com/fallout4/mods/8262 but without the bugs that plagued that one.
The one general downside I've experienced so far, is all the Sentinels make idle robot noises. It's not a sound I'm expecting to hear coming from a suit of Power Armor. Granted, I did just create this Sentinel on the robot workbench, so maybe it's intentional, but I personally don't care for it.
So, to save my sanity I created a personal patch that removes that sound from all of them, and now I can wander the Commonwealth with a semi-quiet companion (IE: Power Armor still makes noises when moving, plus idle chit-chat, but no more robotic humming/clicking).
If anyone else is interested in making the same changes, you will need to use FO4Edit. As a sidebar, this idle robot audio fix should work on other robotic companions like Ada, Curie and Codsworth. Although you will need to copy their NPC records into a new mod first, and then make your changes there.
Steps I used to silence the idle noises on the Sentinels:
Spoiler:
Show
Using FO4Edit, open PowerAutomatron.esp (this mod).
Find the branch called "Non-Player Character (Actor)", right-click and choose "Deep copy as override into..." and create a new mod.
(In the new mod) Expand out the branch called "Non-Player Character (Actor)" by clicking on the plus symbol.
Select any of the Sentinel NPCs listed in the left pane (like DLC01CompWorkbenchBotPA_Dummy for example)
Scroll the right pane all the way to the bottom and look for record header "CSCR - Inherits Sounds From" Note: it should contain the value of "DLC01AudioTemplatePlayersCompanion [NPC_:010108B0]".
Right-click on the value "DLC01AudioTemplatePlayersCompanion [NPC_:010108B0]" and choose 'Remove'. Note: if prompted click Yes/OK to accept the changes.
Repeat the sound removal steps on all remaining NPCs listed.
Save your changes, then get back into your game and enjoy the idle silence.
Edit: As a follow-up on making robot companions quieter; Instead of editing NPC records one by one and hoping not to create conflicts with other mods, I figured there must be a global audio setting they all use that could be 'adjusted' to lower the idle noise, and sure enough a couple of modders thought of that too and uploaded mods that do exactly that (love the modding community)!
Kindly check out Robos Sem Ruidos - Robots No Noises by Gabeddshttps://www.nexusmods.com/fallout4/mods/33338 Their mod was inspired by Quiet Robots by mic773https://www.nexusmods.com/fallout4/mods/24860 Gabedds just felt the robotic sound effects were still too loud, so they raised the 'Static Attenuation (db)' values (aka lowering the volume) a bit more, and in doing so made all the in-game robots damn near silent killers. Way more challenging now!
yesssss, I was a longtime user of Valkyrie AI mod, a good mod for making companions out of PA... but your mod, well, more immersive for me. so, great mod, and thank you, hope for more updates :)
43 comments
Perhaps also gated behind the armorer and robot expert perk?
I got to admit, this mod reminded me of Power Armor Autopilot by Kentington https://www.nexusmods.com/fallout4/mods/8262 but without the bugs that plagued that one.
The one general downside I've experienced so far, is all the Sentinels make idle robot noises. It's not a sound I'm expecting to hear coming from a suit of Power Armor. Granted, I did just create this Sentinel on the robot workbench, so maybe it's intentional, but I personally don't care for it.
So, to save my sanity I created a personal patch that removes that sound from all of them, and now I can wander the Commonwealth with a semi-quiet companion (IE: Power Armor still makes noises when moving, plus idle chit-chat, but no more robotic humming/clicking).
If anyone else is interested in making the same changes, you will need to use FO4Edit.
As a sidebar, this idle robot audio fix should work on other robotic companions like Ada, Curie and Codsworth. Although you will need to copy their NPC records into a new mod first, and then make your changes there.
Steps I used to silence the idle noises on the Sentinels:
Note: it should contain the value of "DLC01AudioTemplatePlayersCompanion [NPC_:010108B0]".
Note: if prompted click Yes/OK to accept the changes.
Edit: As a follow-up on making robot companions quieter; Instead of editing NPC records one by one and hoping not to create conflicts with other mods, I figured there must be a global audio setting they all use that could be 'adjusted' to lower the idle noise, and sure enough a couple of modders thought of that too and uploaded mods that do exactly that (love the modding community)!
Kindly check out Robos Sem Ruidos - Robots No Noises by Gabedds https://www.nexusmods.com/fallout4/mods/33338
Their mod was inspired by Quiet Robots by mic773 https://www.nexusmods.com/fallout4/mods/24860
Gabedds just felt the robotic sound effects were still too loud, so they raised the 'Static Attenuation (db)' values (aka lowering the volume) a bit more, and in doing so made all the in-game robots damn near silent killers. Way more challenging now!
Hope this helps!
--Cheers!