Yeah, gotta be honest here. I've already posted my bug report here, hopefully it would fix the part where you can't recruit them as your party member. Even talking to someone doesn't work at all.
The fun part is that this is *technically* able to be considered almost lore accurate.
In fallout tactics, the brotherhood was out-numbered and cut off from the rest of the brotherhood in the west, so what they did was put robot control parts into old power armor to create the big humanistic robots they were using. (Technically it's the same sprites as the C-27, but it just reuses the sprites.)
So in all seriousness, it's a bit weird they never brought that back with robots made of power-armor suits. I think it'd be f*#@ing dope to have automatron power armor as an option.
(And no, don't @ me about the brotherhood in fallout 4. They're all just undercover enclave soldiers in my eyes since they hold none of the actual brotherhood ideals. One of the main founding members in lore was a f*#@ing ghoul and still is a f*#@ing ghoul for god sake, so them being all 'Oh NoOo GhOuLs!!1!' makes no f*#@ing sense.)
I tried to replace the .nif textures for example the T45 with a modded Power Armor. But for some reason only the Torso and LeftArm are visible in game. Is there something I've been missing, that's causes this?
Great mod btw, the ones from the original mod work totally fine. I just wanna have a robot big daddy following me, that's all :P
I am a user who downloaded and used the mod. I received the mod and am using it well. However, I would like to know if the Sentinels can only use vanilla weapons. That is because even if I put the mod weapon in my inventory, I do not use it and fight with my bare hands. -ps. The reason why the language is not smooth is because I used a translator.
how did you add mod added power armor parts? And would that work for paints too? Really want an Enclave squad :P Much appreciated for the advice and help ^^
This is an excellent mod! I hope it would be updated to support the usage of X-02 and hellfire power armor from the next-gen update for those automatrons. Thank you for this awesome mod.
52 comments
In fallout tactics, the brotherhood was out-numbered and cut off from the rest of the brotherhood in the west, so what they did was put robot control parts into old power armor to create the big humanistic robots they were using. (Technically it's the same sprites as the C-27, but it just reuses the sprites.)
So in all seriousness, it's a bit weird they never brought that back with robots made of power-armor suits. I think it'd be f*#@ing dope to have automatron power armor as an option.
(And no, don't @ me about the brotherhood in fallout 4. They're all just undercover enclave soldiers in my eyes since they hold none of the actual brotherhood ideals. One of the main founding members in lore was a f*#@ing ghoul and still is a f*#@ing ghoul for god sake, so them being all 'Oh NoOo GhOuLs!!1!' makes no f*#@ing sense.)
but this was a mod that made power armor NPC..
Is there something I've been missing, that's causes this?
Great mod btw, the ones from the original mod work totally fine. I just wanna have a robot big daddy following me, that's all :P
I received the mod and am using it well.
However, I would like to know if the Sentinels can only use vanilla weapons.
That is because even if I put the mod weapon in my inventory, I do not use it and fight with my bare hands.
-ps. The reason why the language is not smooth is because I used a translator.
e.g. X-01 PA better than raider PA