This page was last updated on 30 November 2024, 5:03PM
Changelogs
Version 1.1.1
Updated WATM edition to fix issues with edits to base minutemen recruits - they should now properly equip outfits and weapons as intended.
All other editions still at 1.1.0 as there were no issues with other editions, only the WATM edition needed this fix. Thank you for Saito404 and XV-Versus for pointing this issue out to me.
Version 1.1.0
Added more helpful short messages to all editions so that when in the recruitment interface you get a concise version of what the loadout/unit is all about.
You spoke, I listened - I have created WATM versions of some of the FWM loadouts for more variety. These can be found in the Deluxe and WATM-Only version. For the Deluxe version, one can consider them as essentially alternate skins of some of the FWM units. For the WATM edition, they are all new options. They are as follows -
Minuteman Marine (Special Unit and Loadout) - equivalent to Minuteman Conqueror, but utilizes Marine Assault Armor from Far Harbor DLC and WATM Fatigues. Automatic weapons specialist.
Minuteman Scout (Special Unit and Loadout) - equivalent to Minuteman Hunter, but utilizes WATM Winter Jacket and Jeans. Sniper weapons specialist.
Minuteman Watch (Loadout) - equivalent to Minuteman Pioneer, but utilizes WATM Farmhand Clothes. Uses variety of weapons. Intended as a support loadout but can fight.
Minuteman Tech (Loadout) - equivalent to Minuteman Tinkerer, but utilizes WATM jumpsuit. Uses energy weapons. Good for support or bringing more energy damage to a fight.
Reconfigured some of the base minuteman outfits for Deluxe and WATM Editions to use only those outfits more suitable for underarmor and have the specialized loadouts use the other clothes.
Changed up some of the loadouts for the FWM units in the Deluxe and FWM editions to be less random and show a progression - such as Hunter and Conqueror getting more advanced looking outfits at Rank 5.