Running into some previs issues in cell E491. Probably a conflict with Aurelianis Rebuild AIO. Tried shifting things around, so it seems load order alone won't solve it, but would require a patch. No issues in other cells so far.
I did not, but I'm also not entirely sure it's not a load order issue. Come to think of it, I was not thorough enough in my shuffling things around. I should have tried putting this after Rebuild_settlements_Previs.esp, but did not.
Actually, let me give that a go, I've already shuffled my load order midsave. What's another?
That did seem to fix it, but, for reasons I can't quite figure out, gave me issues in another cell instead, right next to Oberland, one only touched by rebuild.
Doing some additional testing, it seems the previs file 0000E46F.uvd may be the culprit here. Using the one from Rebuild Settlements give the issue mentioned above, using the one from Bridgeport gives an issue at Oberland.
Hello, first of all a great mod, but I have a problem: I can build normally and so but, I can neither a trade route nor settlers or companions stationed there !
ok, thanks for the quick reply.The problem is that I use Loot for the loading order, and I'm not sure now, but with Loot you can't change the loading order manually or ?
You'll need to make some changes in LOOT. You should do this for all settlement mods, not just mine. Run LOOT, find the file name of the mod (for this settlement it is Yagisan_SSSL_Bridgeport_Settlement.esp), right click on it, select "Edit Metadata". Change the Group to say Dynamic Patches. Hit save. Then re-sort. LOOT will now move all the settlements you changed to the end of your list.
Hey there. Great mod. It was working fine, building and recruiting seems to work flawlessly, but when it comes to sending settlers in other settlements to Bridgeport--it just doesn't show up as an option at all, but all my other settlements show up just fine. Is there something I've missed? I've tried owning/unowning the settlement, but it didn't do anything. Keep in mind, everything about the settlement works fine (happiness, building, etc), except sending settlers to it.
I can't tell if this is from something else or if it's a bug in this mod, but I made a settlement in bridgeport and it was fine for a good while but recently I've started experiencing a bug where the bridge itself and things I've built will randomly turn transparent and see through when I look at them from certain angles. Weirdly it ONLY seems to happen in bridgeport which is why I think it might be the location itself that's having an issue. Any idea why this might be happening?
It does need a PRP 74 patch, and it is on my TODO list, but nothing is happening until BETHESDA unbreaks their patch and gives me back the content I paid for, and a working game.
Probably a conflict on my end (with mutant menagerie, possibly, there were some pumpkins growing next to the bridge), but while I was playing through reunions the feral ghoul ambushes were floating in mid air after crossing the bridge and there was an invisible truck hanging there
54 comments
Can anyone help?
Actually, let me give that a go, I've already shuffled my load order midsave. What's another?
Doing some additional testing, it seems the previs file 0000E46F.uvd may be the culprit here. Using the one from Rebuild Settlements give the issue mentioned above, using the one from Bridgeport gives an issue at Oberland.
I should probably sleep, though.