Fallout 4

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JKalts - Tarsis31 - Yagisan

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Yagichan

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34 comments

  1. backguard1
    backguard1
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    Love the mod. Great idea done well. Thanks for all the fun!
  2. STR4NGERxD4NGER
    STR4NGERxD4NGER
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    Can I donwload this on an active game if I have never been near the area? (I haven't been past Concord yet)
  3. quinken
    quinken
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    I can't tell if this is from something else or if it's a bug in this mod, but I made a settlement in bridgeport and it was fine for a good while but recently I've started experiencing a bug where the bridge itself and things I've built will randomly turn transparent and see through when I look at them from certain angles. Weirdly it ONLY seems to happen in bridgeport which is why I think it might be the location itself that's having an issue. Any idea why this might be happening?
    1. Yagichan
      Yagichan
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      Sounds like a previs conflict. Make sure all your settlement mods are at the bottom of your load order.
  4. angrysunbird
    angrysunbird
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    This is quickly becoming a favorite. It feels like a nice choke point for the Sole Surv.... I mean the minutemen to protect trade to Diamond City!
  5. CruduxCru0
    CruduxCru0
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    Probably a conflict on my end (with mutant menagerie, possibly, there were some pumpkins growing next to the bridge), but while I was playing through reunions the feral ghoul ambushes were floating in mid air after crossing the bridge and there was an invisible truck hanging there
    1. CruduxCru0
      CruduxCru0
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      BTW I fixed it, like an idiot I forgot that settlement  mods are supposed to go towards the end of the load order. Sorry !
  6. thehivebrain
    thehivebrain
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    Will this settlement function properly in a non-ss2 load order? e.g no Sim Settlements at all or using SS1?

    I just do not like the SS1-Conqueror style systems that they have made part of SS2 and am starting the process of figuring out how to remove it from my load order.
    1. Yagichan
      Yagichan
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      Of course.
  7. blackboy2
    blackboy2
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    Can this mod be used alongside Vault 81Trader's Camp Settlement without issue?
    1. Zekiran
      Zekiran
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      It's nowhere near that area so yeah, it's fine, it's not close to that spot. What it is close to is one of the Railroad collection locations. 
    2. blackboy2
      blackboy2
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      Thanks for letting me know.
    3. Yagichan
      Yagichan
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      Yes, none of tenhats or XV's V81 settlement mods are close enough to conflict.
    4. blackboy2
      blackboy2
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      That's good. Also, thanks for the mod.
    5. blackboy2
      blackboy2
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      One more question, would a possible mod that turns Forest Grove Marsh into a settlement conflict with this mod? I think Tenhats talked about making such a mod in the future.
    6. Yagichan
      Yagichan
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      This already extends 1 cell into Forest Grove Marsh. It very likely does conflict with any settlements in Forest Grove Marsh.
    7. blackboy2
      blackboy2
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      Good to know. Thanks for the warning.
    8. blackboy2
      blackboy2
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      Oh, also, there's a Feral Ghoul that spawns "sleeping" in that trailer just outside of the settlement's build border. Will that respawn?
  8. speedynl
    speedynl
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    • 40 kudos
    nice work, remind me on the good old day's with that duo
  9. Dscott401
    Dscott401
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    I love it.  Already a huge settlement and thriving. Thank you for the work and for sharing.  Endorsed. 
  10. macfoo
    macfoo
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    I love this location and I appreciate the update.  however I am dimwitted and can't find the actual workbench anywhere?
    1. Yagichan
      Yagichan
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      When approaching the bridge from Diamond City, head left and make your way under the bridge. You'll find it under there.