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MavenRaven

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MavenRaven

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34 comments

  1. FulcrAno
    FulcrAno
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    in which exact folder of Fallout 4, i have to put the file?
  2. DarkStar701
    DarkStar701
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    Need help, this blueprint literally wont show up in game
  3. AzurisFH
    AzurisFH
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    I do hope you make more Enclave settlements for SS2. Its pretty good.
  4. FPMK7FOR34T3R
    FPMK7FOR34T3R
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    Hello everyone. I have the problem that when I import the new settlement, the "old farm" doesn't disappear. The two farms overlap. Can someone help me pls? I'm trying to overwrite the old farm with Transfer Settlements.
    1. AzurisFH
      AzurisFH
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      Same.
  5. SkeletalFetus
    SkeletalFetus
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    so i noticed its comes with a Transfer settlements blueprint,  how am i supposed to use it without that mod? noticed its not in the required mod list....
    1. Neptune357
      Neptune357
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      Well, it is a transfer settlements blueprint, I mean in that category so it should already be understood, right?
  6. EnclaveEngineer
    EnclaveEngineer
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    Very well designed base. I highly suggest you to learn level design on Creation Kit, belive me it's worth it. The ammout of freedom it gives you is quite incredible. Perhaps you will have more flags and posters for Enclave few months from now with new Enclave Propaganda Pack update.
  7. MavenRaven
    MavenRaven
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    I'm genuinely intrigued to know if someone has managed to decipher the secret transmission 
    1. logan1710
      logan1710
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      Nope
    2. MavenRaven
      MavenRaven
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      *cough* enigma *cough*
    3. Spector76
      Spector76
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      That code is impossible.I used a LOT of ciphers including the Enigma cipher.Any advice.
    4. Rednegade
      Rednegade
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      Not impossible at all! Since nobody else has posted it, I suppose I'll be the one to do so.

      The decrypted messaged reads: Pandemonium Protocol initiated. Command has strategically placed support caches under your jurisdiction. May the blessing of the Enclave guide your actions. Execute with precision. God bless the Enclave!
  8. DarkStar701
    DarkStar701
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    would you ever do a castle base for the enclave?
    1. MavenRaven
      MavenRaven
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      I mean, with the castle being a minutemen thing and all it might interfere with the main storyline but maybe at some point, if people want it, sure
    2. Rednegade
      Rednegade
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      My current game has the Minutemen acting as the Enclave National Guard using the Enclave Minutemen Overhaul. I'd love to see what you come up with for The Castle! Your builds are phenomenal.
  9. Brightwing2112
    Brightwing2112
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    If one pushes a democracy far enough in the direction of governmental power(as opposed to power in the hands of the people),one arrives at
    the Fascist State type of government. It is remarkable,to me,that the 'Enclave' is exactly that. What escapes me is just why anybody that has
    enjoyed the relative freedoms of a democracy would be interested in it's opposite. Ah well,what goes around comes around,eh? Looks very nice this mod. Alot of creative work and time,no doubt. ;)
    1. MavenRaven
      MavenRaven
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      Heh thank you, I appreciate your words! Don't we all have a need sometimes to be the bad guy in a story? :)
    2. Brightwing2112
      Brightwing2112
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      Absolutely. Well,at least those of us with any real imagination. If you've never felt an urge to explore strange territory,well,maybe you've never really lived. It's the very reason I like the Fallout world; plenty of dim and dark passages...and quite a few guns! ;)

      'Go then,there are other worlds than this.'  -The Dark Tower books,Stephen King.
  10. logan1710
    logan1710
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    is OCDecorator mandatory?
    it used to bug out my game a lot and that was years ago. I'm scared what it would happen on the cusp of 2024
    1. MavenRaven
      MavenRaven
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      Not really, I mean I think I have used it for the nuke in the armory but that's pretty much it.
    2. logan1710
      logan1710
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      Ok thanks. AutoDoor is also telling me Door Not Detected on repeat non-stop so I might remove that one aswell soonish. 

      It was required apparently for your first settlements BP, but I didn't have it then... and it still worked fine anyway :P
    3. logan1710
      logan1710
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      Nvm I have to give up on this blueprint it's all broken inside :'(

      I don't understand what happened there's stuff inside the walls, all doors are etched inside something else that is Not scrappable so nobody can go inside anywhere. 

      I don't get it I used both Raze first and then the Nuke All from TS :(
    4. MavenRaven
      MavenRaven
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      I'll test it again this week, and if I'll find anything wrong I'll try to fix it. Thanks fro bringing this up
    5. logan1710
      logan1710
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      Thanks. I use SS2 Previsibines, it might be that? Idk what that means tbh but I've been told it is needed to not break the precombines or whatever.

      I'd rather not break the game just to have a cool settlement tbh lol

      I can't think of anything else that might interfere. 
    6. logan1710
      logan1710
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      That was indeed the issue, I found a submod for that one that makes those scrappable while also rebuilding precombines so now everything should be fixed!! 

      Sorry for the bother, and thanks for the great settlement :) 
    7. Rednegade
      Rednegade
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      What'd you use to fix it? I'm running into the same problem, it seems.
    8. logan1710
      logan1710
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      Here, I'm using:
      Commonwealth Cleanup and Restoration
      and
      Commonwealth and DLC Cleanup

      They are by the same person and works together, they do the same for every other settlement too so you won't have this same issue in the future. 
    9. Rednegade
      Rednegade
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      That's the ticket. Thanks pal, you're a lifesaver. Now I can enjoy this wonderful settlement build to the fullest extent =)