Fallout 4
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mmacola

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mmacola1

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Revolvers' animations edited to move them further and lower, with additional Double Action anims.

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The third release of the Get Off My Face series, now focusing on the Revolvers!

Edits vanilla animations of the .44 Pistol and NukaWorlds' Western Revolver. In addition, incorporates a Speedloader in the reloads and makes the .44 pistol act as a Double Action revolver!

New:
- Double Action firing anims
- Single Action and Double Action Reloads with a Speedloader (courtesy of Spadey01, open permissions) instead of magically-bound floating bullets. As expected, the Double Action reload is slightly faster than the Single Action one (as there is no hammer pull).



By default, only the .44 pistol uses the Double Action animations, as the Western Revolver is much stronger. An ESL-Flagged ESP is included that changes some stats for balance (only stuff related to fire rate and reload speed). Everything that could by added by the current capabilities of RobCo Patcher, was, so it is a requirement.

As these animations depend on new meshes (hammer pulled back for the Double Action, speedloader for the reloads), they become active only when the weapons have certain keywords on them, which comes in the ESP.

As a compatibility fall back, there are also some completely vanilla-like repositioned animations, that make no use of any mesh changes and simply replace the vanilla ones.

An article is available to explain how to patch a mod-added weapon for the new animations, intended for mod authors.

There may be conflict with other mods that touch the .44 Pistol, the Western Revolver, and some of their attachments. All of which can be solved in FO4Edit.