Fallout 4

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WitherAwayyy

Uploaded by

WitherAwayyy

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10 comments

  1. regularrigby64
    regularrigby64
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    • 8 kudos
    it would be helpful if you posted on the changelog tag what changes where made in the newest version
    1. WitherAwayyy
      WitherAwayyy
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      • 17 kudos
      Done, and done.
  2. Juuuust1Ce
    Juuuust1Ce
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    • 0 kudos
    absolutely breathtaking,but not work so good with potato PC
    1. WitherAwayyy
      WitherAwayyy
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      Thank you, and sorry man. I'm going to rebuild this into seperate cells for better performance, and load times.
  3. regularrigby64
    regularrigby64
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    • 8 kudos
    pretty nice concept but in this first version does it work as intended? i mean can you assign settlers to it and scrap or build some things?
    1. WitherAwayyy
      WitherAwayyy
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      I added markers for settler spawns with keywords, but haven't tried recruiting any yet. You can scrap, and build with all exterior pieces. Some of the static objects I've placed are scrappable so I want to fix that. The treehouse collision doesn't work with building unless you have place anywhere for some reason. I tried to link all of the workshop inventories together, but haven't tested it yet. Other than that, its functional. I'm using it on my playthrough right now. Considering rebuilding the entire thing as this is my first project, and I've learned a lot more since I've started this.
  4. BeautifulZelda
    BeautifulZelda
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    • 25 kudos
    does it break precombine?
    1. WitherAwayyy
      WitherAwayyy
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      • 17 kudos
      It shouldn't as far as I know.
  5. RenjiTakeuchi
    RenjiTakeuchi
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    • 0 kudos
    What do you use for that VHS effect?
    1. WitherAwayyy
      WitherAwayyy
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      • 17 kudos
      ReShade with legacy, and retroarch packs. Fakehdr, technicolor2, vhs, filmgrain2, gloomao, amdfidelity fix.