I included that version for people who already use both Munitions and your patch so they would not end up with an obsolete plugin in their load order after my plugin overwrites the record changes from yours.
Me for example I already have your patch installed when I made this mod so I did not think to recreate it because its already there anyway.
I am open to removing your mod as a dependency for one of my files if that is what you would want.
Nah i don't really mind, if you want i can update my fomod to check if ur plugin is installed and exclude my patch, well once munitions 1.3 come out that is.
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Me for example I already have your patch installed when I made this mod so I did not think to recreate it because its already there anyway.
I am open to removing your mod as a dependency for one of my files if that is what you would want.