Thanks to POVCombat for the permissions to upload this file. For now only the male outfit has been enhanced.The outfit and helmet can be crafted at the chem bench under:
Got a lot of requests for rolled down sleeve (no Pip Boy) version. I have added an optional file for this. For now, female outfit uses male meshes. Will try to add proper female outfits in future updates.
Question - Does your ESL replace the original mod's ESP or are both required to be active to work? Can I deactivate the original ESP and your mod still is able to get what it needs from the left pane/parent mod being enabled? Trying to downsize my esp count before I can move into the testing phase of my WWIi overhaul profile and wondering if this is something that's meant to be trimmed out.
My ESL compliments the original mod's ESP but does not rely on it as a master plugin. It was setup to use POV's texture paths from his mod. Even though I have some edited meshes & material bgsm's in my file, my mod still relies on the texture, materials & meshes from POV's original mod. My mod does not include the caps from the base mod.
So yes if you don't mind not having the caps you can have only my ESL activated & don't need the original ESP. You still need the assets (textures,meshes,material files) from POV Combat's mod. Just make sure that my mods assets overwrite the base mod.
16 comments
/ Utility / Wehrmacht Helmet Enhanced
/ Utility / Wehrmacht Outfit Enhanced
September 28 2024
Got a lot of requests for rolled down sleeve (no Pip Boy) version. I have added an optional file for this. For now, female outfit uses male meshes. Will try to add proper female outfits in future updates.
Cheers!
So yes if you don't mind not having the caps you can have only my ESL activated & don't need the original ESP. You still need the assets (textures,meshes,material files) from POV Combat's mod. Just make sure that my mods assets overwrite the base mod.