Note for anyone who is having the exploding deagle issue or having issues with getting the blueprints to show up. You have to add the "anims50GS" keyword to the deagles and remove the tactical reload master from the blueprints esp's(still need the in game esp explorer for them but doing this should make them show up).
The first person grenade throwing animation when equiped with the desert eagle is the best grenade throwing animation I`ve ever seen on a game. How can I make it so all weapons use this grenade animation?
same. However, upon closer inspection, it seems that the grenade is coming out of the lower left in the first place.I changed the motion file and it was the same.
What could be the reason causing this? I don't use Tactical Reload and I downloaded main v1.5 one. Both gs magna and .50 gs are the same. It doesn't reload nor shoot. Desert Eagle looks funky
I'm using v1.3 for now as @D4RKM4N suggested. So far no complaints other than its not usable on power armor. @sonicfan0607 is that fix for v1.5? Also @BlueeeenMoonEater said update soon but 2 weeks has passed since.. Might be other projects taking up some time tho or irl stuff in general. Keep up the good work Ozzy!
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Note for anyone who is having the exploding deagle issue or having issues with getting the blueprints to show up. You have to add the "anims50GS" keyword to the deagles and remove the tactical reload master from the blueprints esp's(still need the in game esp explorer for them but doing this should make them show up).
In F04Edit?
If yes -i n which place?
If you could be more specific, please.
However, upon closer inspection, it seems that the grenade is coming out of the lower left in the first place.I changed the motion file and it was the same.
Thats what im seeing
Desert Eagle looks funky