The Fisherman is currently chatting away with the armorer (Sister Twinkle from the Atom's Glory Threads mod) at Sunshine while he shops. I worried that the Fisherman would be dead from the Yao Gui at Sanctuary Lake, but he was fine.
In my game, the Yao Gui make a sport of destroying the raiders of Sactuary Raiders (mod), who live behind that row of houses just above Concord. So they don't even know the Fisherman exists, LOL.
He's protected, so he's safe from everyone except your character.
Good to hear he interacts with other settlers, too. I wasn't sure if his wastelander dialog would cause problems there, so I'm glad it doesn't. This is good news as there's wastelander female near the South Boston crater who is on my list of recruitment candidates. She should have the same (or similar) wastelander dialog, so if the Fisherman maintains his wastelander dialog after recruitment, she should as well.
Nope, not the lake at Sunshine Tidings (I call that lake "Walden Reservoir" since Bethesda gave its real-world name "Walden Pond" to the mud pit below the dam). He's on the pier to the northeast of Sanctuary, not too far from the pump.
My only concern is that he's still pretty close to an enemy spawn point. Not a big deal for the recruitable version (once recruited), but for the "vanilla" version, he could find himself getting into a lot of fights, especially once the Automatron stuff starts spawning. I toggled his "Protected" flag, but if he gets mixed up in a big fight, friendly fire is still a concern.
That said, I was able to kite the nearby mongrel dog over to him, and I was pleased to find that he will return to his spot after a fight. I wasn't sure if AI pathing would take him back to the pier or just to the shoreline, but he went right back to the pier, so I'm happy about that.
I'll let it ride for now. If users find that he keeps getting mixed up in fights (and killed in the process), I'll consider moving him to a quieter spot. Or maybe just toggle the respawn flag on the no recruit version.
Hi! Can you make a mod to hire a girl from this mod https://www.nexusmods.com/fallout4/mods/41421 ? Next to the Railroad Boxcar is a lonely girl who does not leave in any weather, has no protection from radiation and does not eat...I feel sorry for her))
Thank you for your response. English is not my native language and I am not well versed in permissions to change mods. In addition, the author has not been engaged in modding since 2019. Can you ask the author for permission?
Thank you for this, since we can recruit him, can you do the same for the fisherman near covenant to be recruitable? Anyways only one more cut npc to complete <3
I have a list somewhere of potential recruitable NPC candidates, and the Covenant fisherman is on it. That doesn't mean I'll actually make him recruitable, but he's worth consideration.
16 comments
In my game, the Yao Gui make a sport of destroying the raiders of Sactuary Raiders (mod), who live behind that row of houses just above Concord. So they don't even know the Fisherman exists, LOL.
Good to hear he interacts with other settlers, too. I wasn't sure if his wastelander dialog would cause problems there, so I'm glad it doesn't. This is good news as there's wastelander female near the South Boston crater who is on my list of recruitment candidates. She should have the same (or similar) wastelander dialog, so if the Fisherman maintains his wastelander dialog after recruitment, she should as well.
That said, I was able to kite the nearby mongrel dog over to him, and I was pleased to find that he will return to his spot after a fight. I wasn't sure if AI pathing would take him back to the pier or just to the shoreline, but he went right back to the pier, so I'm happy about that.
Anyways only one more cut npc to complete <3