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Created by

Mr J

Uploaded by

jaceanmikhael

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61 comments

  1. SavvyBean
    SavvyBean
    • member
    • 2 kudos
    Thanks for your hard work on this mod! mot sure if you even check nexus anymore but thank you so much!
  2. Pepzi
    Pepzi
    • member
    • 5 kudos
    Just a FYI the link for Craftable Glass leads to a mod author who left and the mod is now included with another full AIO mod.
    1. Pr0tocollage
      Pr0tocollage
      • member
      • 4 kudos
      Ah yes, 'Tinas Cookiepocolypse'. Nice but wouldn't care to play that quest again if it weren't for the many wonderfull settlement creation mods that aren't available elsewhere.
  3. Pepzi
    Pepzi
    • member
    • 5 kudos
    Was wondering when this was going to be updated being as ck is out and I and alot of others aren't bright enough to understand how to get this mod to work
    1. jaceanmikhael
      jaceanmikhael
      • supporter
      • 17 kudos
      This was really just more of a proof of concept mod testing features, but I'm going to try to kick it around a bit and see if it can't be updated along with the other things I'm working on.
    2. Pepzi
      Pepzi
      • member
      • 5 kudos
      Thank You for doing this. I'll be able to check it out after work.
    3. jaceanmikhael
      jaceanmikhael
      • supporter
      • 17 kudos
      Absolutely. I have just been working on a different project when I had the time but I'll try to at least get this modernized and work out any hotfixes necessary for compatibility issues and hopefully get it sorted over to Xbox for console players to have access since it seems no one else really did much with water textures.
  4. Ethreon
    Ethreon
    • premium
    • 660 kudos


    Hi! Great mod but I fpund a COMPATIBILITY ISSUE with HOMEMAKER MOD! Please can you check this? The same with ROBOT HOME DEFENSE


    Then fire up FO4Edit, learn how to use it and port the mod to whatever those mods change. The mod author is not supposed to make sure his mod works with any other mod, it's you that chooses to use multiple mods and it's you that needs to fix it.
    1. Wolfmod
      Wolfmod
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      • 20 kudos
      Ethereon, I find very few incompatibilities can be fixed with an FO4Edit merge or override. And, while it is not the job of mod authors to do anything, those who want to publish a good and popular mod will do things like give a list of mods that are not compatible, create patches that allow more people to use their mods and offer advice to those who are having problems. The users must accept that the work on offer has been done for free and they must be mindful of the tremendous work that goes into mod creation. You know this being a very good mod author yourself.
    2. Ethreon
      Ethreon
      • premium
      • 660 kudos
      Incorrect. The very reason xEdit exists is to find and solve conflicts. That is the main purpose of the tool, as such making a merged patch is within the scope of it. You just need to do it manually, which is not hard for workshop mods.
  5. euph
    euph
    • premium
    • 31 kudos
    Hmm... this SK again... and I don't want it.

    I don't have so many mods that I need SK to see my menus... off to make pools with console commands again.
    1. jaceanmikhael
      jaceanmikhael
      • supporter
      • 17 kudos
      As stated, with the next update I'll add up an SK free version as well for people
    2. DeCazeville
      DeCazeville
      • premium
      • 3 kudos
      Where can I find the SK free version? Is it already up somewhere? Thank you
    3. Kkatman
      Kkatman
      • supporter
      • 12 kudos
      I too am looking for the SK-free version. I was hoping that I could at least get version 1.1, before the SK requirement was in place. Is there any way you can make that available again until you create the new, SK-free version?
    4. Merlin45
      Merlin45
      • member
      • 21 kudos
      I don`t use SK too. A SK free version would be great.
  6. deleted15495049
    deleted15495049
    • account closed
    • 0 kudos
    Hey, could you upload this to Bethesda.net for consoles? Thanks
    1. deleted15495049
      deleted15495049
      • account closed
      • 0 kudos
      The mod author of "Build your own pool" refuses to post on Bethesda.net, so you're our only hope for pools on console!
  7. PittbullII
    PittbullII
    • supporter
    • 0 kudos
    I saw a mod preview on Youtube that included Build Your Own Pool. I immediately got on Nexus and searched "pool." BYOP looked good until I saw your mod Pool Party. I was all over this mod the moment I saw all of the featured pieces. I downloaded this mod and set to building. Then I had to come back and check if their are any snapping issues... Ouch. I thought is was a bad download on my end. I think you have a GREAT concept with this mod and I believe snap-able water tiles would seam this mod together beautifully. I can hardly contain enthusiasm for this mod and await the final product with bated breath.
  8. karleck
    karleck
    • supporter
    • 0 kudos
    This mod causes texture bug of some NPCs when the water is placed. It took me a while to figure out why some of the NPCs in the settlements were covered in greyish foggy textures. 
    1. tonicmole
      tonicmole
      • premium
      • 95 kudos
      I came along this also. Curious if this has always been true or only after the update? It's the wet effect that's causing it. I've been working on a similar mod and get the same effect no matter what I do.
  9. rebelco
    rebelco
    • member
    • 0 kudos
    Installed v1.2 with nexus, crashed straight to desktop when staring the game. Removed it and restarted the game, works just fine. I had v1.1 and I tried both overwriting over the old files and removing old version/installing latest version and it still crashed. I want my pool party!!
    1. Faylar001
      Faylar001
      • member
      • 1 kudos
      Try manually installing the meshes... worked for me
  10. kbcbr123
    kbcbr123
    • member
    • 0 kudos
    а как их строить?
     
     I am not capable of constructing it