Ah yes, 'Tinas Cookiepocolypse'. Nice but wouldn't care to play that quest again if it weren't for the many wonderfull settlement creation mods that aren't available elsewhere.
Was wondering when this was going to be updated being as ck is out and I and alot of others aren't bright enough to understand how to get this mod to work
This was really just more of a proof of concept mod testing features, but I'm going to try to kick it around a bit and see if it can't be updated along with the other things I'm working on.
Absolutely. I have just been working on a different project when I had the time but I'll try to at least get this modernized and work out any hotfixes necessary for compatibility issues and hopefully get it sorted over to Xbox for console players to have access since it seems no one else really did much with water textures.
Hi! Great mod but I fpund a COMPATIBILITY ISSUE with HOMEMAKER MOD! Please can you check this? The same with ROBOT HOME DEFENSE
Then fire up FO4Edit, learn how to use it and port the mod to whatever those mods change. The mod author is not supposed to make sure his mod works with any other mod, it's you that chooses to use multiple mods and it's you that needs to fix it.
Ethereon, I find very few incompatibilities can be fixed with an FO4Edit merge or override. And, while it is not the job of mod authors to do anything, those who want to publish a good and popular mod will do things like give a list of mods that are not compatible, create patches that allow more people to use their mods and offer advice to those who are having problems. The users must accept that the work on offer has been done for free and they must be mindful of the tremendous work that goes into mod creation. You know this being a very good mod author yourself.
Incorrect. The very reason xEdit exists is to find and solve conflicts. That is the main purpose of the tool, as such making a merged patch is within the scope of it. You just need to do it manually, which is not hard for workshop mods.
I too am looking for the SK-free version. I was hoping that I could at least get version 1.1, before the SK requirement was in place. Is there any way you can make that available again until you create the new, SK-free version?
I saw a mod preview on Youtube that included Build Your Own Pool. I immediately got on Nexus and searched "pool." BYOP looked good until I saw your mod Pool Party. I was all over this mod the moment I saw all of the featured pieces. I downloaded this mod and set to building. Then I had to come back and check if their are any snapping issues... Ouch. I thought is was a bad download on my end. I think you have a GREAT concept with this mod and I believe snap-able water tiles would seam this mod together beautifully. I can hardly contain enthusiasm for this mod and await the final product with bated breath.
This mod causes texture bug of some NPCs when the water is placed. It took me a while to figure out why some of the NPCs in the settlements were covered in greyish foggy textures.
I came along this also. Curious if this has always been true or only after the update? It's the wet effect that's causing it. I've been working on a similar mod and get the same effect no matter what I do.
Installed v1.2 with nexus, crashed straight to desktop when staring the game. Removed it and restarted the game, works just fine. I had v1.1 and I tried both overwriting over the old files and removing old version/installing latest version and it still crashed. I want my pool party!!
61 comments
Then fire up FO4Edit, learn how to use it and port the mod to whatever those mods change. The mod author is not supposed to make sure his mod works with any other mod, it's you that chooses to use multiple mods and it's you that needs to fix it.
I don't have so many mods that I need SK to see my menus... off to make pools with console commands again.
I am not capable of constructing it