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BongoMong24

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135 comments

  1. BongoMong24
    BongoMong24
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    Please provide as much info as possible if you encounter any problems.
    Also a quick info about what file you used would be helpful.

    If you like the mod, don't forget to endorse the mod.

    Update 1.2:
    Performance improvements
    Tactical check animation added
    Toggleable check animation added
    Dynamic display added
    Dynamic display performance mode added


    If you still got performance issues try BethINI with:

    Antialiasing FXAA or TAA. Dont choose none!
    Anisotropic Filtering 16x for best display visibility.
    I personaly use FXAA 16x




    You guys are crazy, thanks to everyone who endorsed/supports the mod!! <3
    Spoiler:  
    Show
  2. KamalaHarris
    KamalaHarris
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    what mod do you use to completely remove the Pip-boy? 
    1. BongoMong24
      BongoMong24
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      https://www.modsfallout4.com/tactical-tablet/
    2. Trazibol
      Trazibol
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      • 13 kudos
      Pipboy 2000 on the Nexus is fine also.
  3. CVLTE
    CVLTE
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    Anyone having THIS Issue?
    1. kevatronjolly
      kevatronjolly
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      me too
    2. User12453
      User12453
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      Same
    3. yennifer1980
      yennifer1980
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      • 4 kudos
      exact the same issue , do u find a fix ?
  4. yennifer1980
    yennifer1980
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    hi, first of all thanks for your mod, but i have a problem. my display is on but it shows nothing everything is at zero, no radiation display, no condition boy/girl can be seen, i have installed all requirements correctly, but nothing works, i also use your thermal vision mod, the mod works perfectly only the garmin does not work , i use version 1.21
  5. Yokaisheru
    Yokaisheru
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    If you're having issues, you're likely like me and are playing NG which makes Baka redundant as you're likely already using Buffout.
    Author needs to make an updated NG version if they ever feel up to it.
    1. PhoenixKnight13
      PhoenixKnight13
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      Redundant?

      Baka Framework is a necessary backend layer to allow mods to do new things, BuffOut has nothing to do with this. If you're talking about something BuffOut NG removes the need for, you're thinking of Baka MaxPapyrusOps.
  6. VincentWinstone
    VincentWinstone
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    NG support update needed asap, essential mod for No HUD MAIM Hardcore Survival.

    Edit: Btw if you could make it to work with Garden of Eden Papyrus Script Extender I think it could possibly work, since GoE to my understanding has NG support which Lighthouse don't have.
    1. KaVaKaZi
      KaVaKaZi
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      Its interesting to see all these people on Nexus like begging for updates to NG. In the meantime most mods will never get an NG update because NG sucks and most modders dont see the point. NG adds nothing to the game only breaks things. Instead of begging for updates to NG, why dont you just use simple downgrader and use ALL mods except for NG updated F4SE plugins? You have the new dlcs's and everything else. The only thing you dont have are F4SE NG mods but those add nothing more besides NG support. There is literally NO reason to be on NG. Its funny really.
    2. VincentWinstone
      VincentWinstone
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      I actually use some mods that don't work without NG, can't remember them out of memory now which tho because I have 450 mods and I haven't been playing Fallout 4 after I finished modding it.
    3. Yokaisheru
      Yokaisheru
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      That entire statement is pretty redundant considering almost every player on PC is playing off of steam my guy. There's no need for silly downgrades either since work-arounds have already been established for NG and the issues it came with.
      What you're saying is basically, "Why would you possibly update and enjoy more up-to date mods that use up-to date utilities that aren't totally abandoned?"
      Cmon, man.
    4. PhoenixKnight13
      PhoenixKnight13
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      Yoka your statement is absolutely wrong, more up-to-date-mods? NG breaks almost every core system of the current modding scene in exchange for some paltry new additions not worth the time. I'll take the vast majority of already stable releases over the almost non-existent list that only applies to NG. Any framework or other major mod worth its salt is either staying OG or compatible with both. I've yet to see anything NG-only that's worth a damn. Considering I've personally playtested over 3k mods since starting over 10 years ago and the majority of my 700-1k mod list would be broken by the update... yeah hell no. Go spend more time in the Discord communities talking to major mod authors, just no.

      To the OP... that's not how the Papyrus libraries work, and if you actually read all the notes about each you would realize that the reason there are multiple libraries is they all do different things. It would be ridiculous for them all to make redundancies and overlap each other. These libraries are the result of numerous authors/developers reverse engineering the core FO4 systems in order to reproduce things not possible in the base game, do you have any idea how many hours it takes to update this stuff for an entire new system like the NG update?

      There are thousands upon thousands of mods available that function perfectly fine on OG, and plenty of mods whose authors no longer mod for FO4 or even pay attention to their mod pages much less care to update their creations from years ago... so where's this trade-off seeing any value? Some 'new' CC releases Bethesda sat on for who knows how long, consisting of content roughly 75% of which already exists in *free* mods that did it better than Bethesda? X-02, X-03, Tesla, Incinerator... all of these have been done already. Enclave content? MrColonelMustard's releases alone blow that crap out of the water give me a break. This is Bethesda's feeble grab at power trying to make money off content the modding community and previous releases already established, it doesn't even provide the visual overhaul promised years ago lol. Please stop peddling NG trying to get more experienced users and authors to cater to your lack of being able to do for yourself. If you want the updates so badly, learn to mod/code or be patient.

      But good luck on that update.
      Also, f*** Steam.
  7. CEFranklin
    CEFranklin
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    Crashes when putting on with default settings. Not sure if it is a next-gen thing or not. I did not read anything about it.
    1. Fetti2Fold
      Fetti2Fold
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      I have the same issue, do you have the NG Update & did you resolve the problem?
    2. Yokaisheru
      Yokaisheru
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      Baka and NG are incompatible, up to author to come back and make an update. 
  8. Fetti2Fold
    Fetti2Fold
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    My game crashes after equipping, then closing the PIP-Pad, is it a problem caused by that mod? 
    (I activate the update via MCM before hand and still nada) 
  9. MannyCAM
    MannyCAM
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    Sorry for my ignorance. Does this mod replace the pip-tablet, in my play-through Or does it replace all Hud elements? Not clear on what it replaces.
  10. bock228
    bock228
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    update pleaaase😭
    1. voice223
      voice223
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      Hey, man you might need this https://www.nexusmods.com/fallout4/mods/87912
  11. bibloton
    bibloton
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    My Garmin can be attach to m'y wist but Do not display anything i dont know what to Do
    1. VincentWinstone
      VincentWinstone
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      It's not working on NG, it needs update. That's why.
  12. dragonslayer2k12
    dragonslayer2k12
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    Be careful using this mod AND installing additional mods later on. Once you add about two more mods to your load order it causes some kind of problem for this mod and it makes the fps go up and down about 15 fps for every time unit you have set in the mod MCM. So if you use the default 1 second setting, your fps will flip from whatever you have it set at to 15 fps lower and back again causing the game to stutter a lot. I used the uninstall button in the MCM, uninstalled the mod and then everything was fine again. I'm running on old gen with buffout 4, x-cell and high fps physics fix as well as many more F4SE mods. At first I thought I finally hit a BA2 limit with buffout 4 but then I remembered this mod and that it is an ESL so it won't like record IDs changing because more mods were installed causing the IDs to change in game. Maybe if it was an esp instead this might not happen and maybe if I reinstalled it then it might be fine but the same problem will happen again if I add more mods later.