Not actually required. Just to leave credit where credit is due.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version 1.1.0
Added "New Color" versions for vanilla "New VaultSuits".
Added "Cleaned" options for all other Vault Suit.
Version 1.0.0
Initial release.
Proto Vault Suit - Paintjobs!
Using Proto Vault Suit as base, you can now do paintjobs on your Vault Suit to change them to new fancy colors!
RobCo Patcher. By default Vault Suit colors would applied for anything using the Vault Suit Linning, which a lot of mod added outfits uses. With some finesse and RobCo Patcher I've made it possible to limit it to just apply to actual Vault Suits. (Using the VaultSuitKeyword as reference)
Due to how it was built, the mod won't work without RobCo Patcher installed.
Bonus Mod assumes you're using the Blue Main version as the default, but if you're not, in console: set eXoProtoBlue to 1 This will unlock a Blue Paintjob, that would otherwise be identical to the default.