thx for this got some object disappearing in lexington between the pool and mystic pine : some stuff in the ruined house with 2 raiders and 2 turrets and in the nautical themed bar next to it, other places in lex seems fine, but dont know if i checked them all. tried load ceft mods + your patch after z_horizon and after z_architect_optimizedlocation but no change ( not using prp). without your patch, ceft mod being loaded after optimizedlocation, there is no glitch
You're welcome. Do you have any other mods that touch that area?? I have both Open Lex and my patch at the bottom of my patch section and it's all good for me. I'm not sure what else to think right now. optimizedlocations should be below all the patches and these mods.
mmm..i dont think i have other mod that touch this area, at first, ceft mods and your patches were with the other hz patches ( after z_horizon), i only put them below optimizedlocation for testing ( cause in horizon wiki, they say to put patch that affect cell or worldspace that way) thing is, when i disable just your patch, it dosnt glitch anymore, maybe im thinking wrong but logic tells me the patch is the culprit.
I would remove my patch and move on. I'm not sure what's happening. Hopefully, if anyone else has this issue they can report it and I'll dig around more. If anything comes up on my end I'll include it on this page. Sorry, brother.
I have not yet but thank you for the reminder. I'll check that asap. I need to test the building component. It's fine for general gameplay and exploration.
for me , with open concord, i dont see any road glitch but there is a green and yellow house between the museum and barber shop, around the north-east end, that have texture flickering ( not disappearing, but more like there are two textures fighting for who is on top)
You're welcome, buddies. I have Zorak's Farmland already done and I have his Marshland in the works too, if you want more stuff to explore. Farmland is cool. His Marshland is a bit more fleshed out.
I'll look at Nuka World at some point. I didn't realize the items there weren't done. That'll be a large task and I never go there with Horizon but I'll see about that down the road. It's not difficult, just time consuming. You can do it yourself with little experience in Xedit.
I just looked. Items are not set to no respawn. This would be a huge job and tedious. Would it be worth it? Maybe one day. Lol. I never go there but maybe I would with some mod help. I've only gone through once back on a PlayStation playthrough.
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got some object disappearing in lexington between the pool and mystic pine : some stuff in the ruined house with 2 raiders and 2 turrets and in the nautical themed bar next to it, other places in lex seems fine, but dont know if i checked them all. tried load ceft mods + your patch after z_horizon and after z_architect_optimizedlocation but no change ( not using prp). without your patch, ceft mod being loaded after optimizedlocation, there is no glitch
Do you have any other mods that touch that area??
I have both Open Lex and my patch at the bottom of my patch section and it's all good for me. I'm not sure what else to think right now. optimizedlocations should be below all the patches and these mods.
at first, ceft mods and your patches were with the other hz patches ( after z_horizon), i only put them below optimizedlocation for testing ( cause in horizon wiki, they say to put patch that affect cell or worldspace that way)
thing is, when i disable just your patch, it dosnt glitch anymore, maybe im thinking wrong but logic tells me the patch is the culprit.
I'll look at Nuka World at some point. I didn't realize the items there weren't done. That'll be a large task and I never go there with Horizon but I'll see about that down the road. It's not difficult, just time consuming. You can do it yourself with little experience in Xedit.