Fallout 4

File information

Last updated

Original upload

Created by

Tarsis31 and Yagisan

Uploaded by

Yagichan

Virus scan

Safe to use

Tags for this mod

16 comments

  1. DhaVod
    DhaVod
    • member
    • 0 kudos
    hoi. do you plan on making a PRP 74 patch update for this and other Settlements? 
    1. Yagichan
      Yagichan
      • premium
      • 141 kudos
      Yes (for all my settlements) - but both Fallout 4 NG, and the Creation Kit updates are broken for me. So I can't give an estimate of when it will happen until after Bethesda fixes their shocker of an update.
  2. KillaKhan69
    KillaKhan69
    • supporter
    • 3 kudos
    Is the warehouse doors scrappable? If it is, deleting it somehow doesn't make the NPCs register the new navmesh, they still act if theres a wall there.

    If it never was, then it's one of my mods I'm using and I'm a goober
    1. Yagichan
      Yagichan
      • premium
      • 141 kudos
      It is scrapable, but is is not navmeshed. Standard flooring can bridge the invisible wall, where the doors were.
  3. blackboy2
    blackboy2
    • member
    • 6 kudos
    Is the random encounter hotspot that spawns on the road leading up to Gibson Point Pier still intact?
    1. Yagichan
      Yagichan
      • premium
      • 141 kudos
      Yes. Those are outside of the settlement area. Everything outside the settlement cells is untouched.
    2. blackboy2
      blackboy2
      • member
      • 6 kudos
      Alright. good to know.

      Also, is there any special way to unlock the settlement, or is acquired like any vanilla settlement?
    3. Yagichan
      Yagichan
      • premium
      • 141 kudos
      I make all my settlements easy to unlock. Walk up, and just activate the workbench.
    4. blackboy2
      blackboy2
      • member
      • 6 kudos
      Alright. And will the bugs and robots that are there respawn after a certain amount of time after being killed?
    5. Yagichan
      Yagichan
      • premium
      • 141 kudos
      No mate. Nothing in the settlement will respawn.
    6. blackboy2
      blackboy2
      • member
      • 6 kudos
      Thanks for letting me know.
  4. 60Petr60
    60Petr60
    • member
    • 5 kudos
    Thank you.
    The settlement is 100%.
    The settlers are happy.
  5. kunta333
    kunta333
    • member
    • 0 kudos
    And the story of the brothers?
  6. dferstat
    dferstat
    • premium
    • 15 kudos
    I've long thought it a great place for a settlement, just looking at the facilities. But there's some gorram 'orrible neighbours.

    Have you noticed any of the super-mutants aggroing settlers on sight?
    1. Yagichan
      Yagichan
      • premium
      • 141 kudos
      They take shots at everyone walking down the road. I consider that a good enough reason to introduce myself to the neighbours, in a very, ahem, enthusiastic, manner.
    2. dferstat
      dferstat
      • premium
      • 15 kudos
      Hmm ...

      Sound like what I'd need is a few rocket turrets, or something equally ... friendly, on tall platforms ranged along the west side of the settlement. That should probably be enough to stop the festivities from getting out of hand.

      The icing on the cake would be to have them maintained by one of Athelbras' Repair bots. The cherry on top would be to have a Tidy Bot go next door and clear up after each party. It's always nice to be a good neighbour.