I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
If you get flickering or floating objects while using this mod, try moving it closer to the top of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited these locations or the surrounding area. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server.
Sir, you've done some amazing work for the community, we are very grateful indeed!
I noticed that in the raider camp near Sunshine Tidings Co-op (where two raiders spawn when you enter/loot something inside their wood structure), there's a plastic knife and dinner fork next to the cooking station that cannot be picked up. I suppose it may be a clipping issue.
That camp is actually one I hit up in raider camps pack 1, and I did notice it while working on the last update. The problem is that the ground's collision is floating up above the ground there because it doesn't match perfectly, and in some cases that causes super weird issues like this. I think I adjusted that whole improvised table a bit at the time to make it less of an issue, but the adjustment wasn't perfect and it's something I'll need to revisit in the future.
I was just about to comment on this. With around 240-ish uncovered raider encampments and Glitchfinder tackling them 10 at a time, I'm eagerly awaiting issue 24! xD
If I remember correctly, there's around 50 unmarked camps. The other 190 or so cells are from marked locations like Corvega's exterior. I have a huge spreadsheet documenting every cell in the commonwealth where I found a raider, raider dog, or raider turret and that's how I got the count in the first place.
They are safe to install midgame, and yes it's compatible with PRP. The ones that have their own previsibines will have PRP patches, while the ones that don't (such as this one) should be loaded before PRP. The exception is USAF Olivia, which has its own previs and should just be loaded after PRP.
First off I really love the gardening mod . I use it and abuse it .So well done . Would you please make a "we can live in " for Parson Asylum . If not what about the museum of witch craft . Those are my 2 faves . I would love to be able to scrap certain places and walls and build there .
44 comments
I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
Compatible Mods:
- Horizon (No Respawn Mechanic): Use the patch by JBianculli. Horizon is not a required master for this patch.
- Hunkered Down - Commonwealth Overhaul: No special load order necessary.
- Hunkered Down PRP Patch: Load the PRP patch after "People Live In."
- Sim Settlements 2: No special load order necessary.
- Some Trees: Use the patch in optional files.
If you get flickering or floating objects while using this mod, try moving it closer to the top of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited these locations or the surrounding area. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server.
I noticed that in the raider camp near Sunshine Tidings Co-op (where two raiders spawn when you enter/loot something inside their wood structure), there's a plastic knife and dinner fork next to the cooking station that cannot be picked up. I suppose it may be a clipping issue.