It seems to be, that I've a problem with the mod. As I've visit her, I was able to recruit her as settler to the Red Rocket Station as her new settlement. But (game-) days are gone and doesn't arrive!?! I've also checked, if she is in the Nahant Oceanological Society stucked! Please help, thank you.
She is still in the Oceanological building? If so, that's not an issue with the mod as there's nothing in it that would prevent her from leaving the building. Have you tried moving her with the "moveto" console command?
If she got stuck in the world somewhere and can't reach her settlement, Universal NPC and Object Locator can help you find her. If that doesn't reveal her location, then a game bug or mod conflict has made her despawn for some reason, as there's nothing in her record that would make her disappear (she is, essentially, a standard workshop NPC settler using vanilla Casey's character model). If she has despawned, your only other option is to revert to an earlier save and recruit her again. If you do this, allow her to leave the building first, then follow her out so you can actually see her traveling to the settlement (as seen in the screen shots). If necessary, escort her to the settlement yourself.
Thank you!!! I will try this and feedback will be coming soon as possible. Playing with save before I will meet her is not an option for me, am sorry. I've finished too much in my playthrough!!! ... HAPPY NEW YEAR!!!
Update: Universal NPC and Object Locator caused CTD before the game started. Tried out both versions!!! ... No problem,, I can live without her, but thanks for this pretty NPC creation!!!
Oh, don't pay too much mind to her "I'll be there in a couple of days" dialog. That's built into the vanilla "rescue" dialog and she'll say it regardless of how long it actually takes to make the trip. It can take longer than two days (up to a week, I think) for a settler to move from one settlement to another, depending on distance. Since you sent Casey from one side of the map to the other, it could be that she requires the maximum amount of time to make the trip. Assuming she didn't despawn, though, that locator mod will find her for you.
You post another "cut content" NPC I can go recruit for one of my four settlements that are all named characters? I'm on it instantly! Excited there are two, maybe 3 left. I have enough between you and a couple other modders it will now be 5 settlements with just named, unique NPC's. Thanks!
Of the three NPCs left on my list, only the Fisherman is recruit-worthy (the other two are raiders and will be hostile). Although he uses a generic voice type, a lot of his lines differ from typical settler speak, which is what makes him an interesting recruitment candidate. I just need to figure out why recruitment isn't working for him.
Edit: I think the Fisherman's character model is unique, too. If not, then it is rarely used elsewhere in the game, as I don't recall seeing it before.
I finally got to her location. Hired great, and is currently working at Abernathy without issue. No issues, just like all your mods. I just figured I'd give you positive feedback on the mod.
I figure if I ever take a breather from modding in order to play this game again, I'll send her to Croup Manor since it is right there. But it is nice to know she made it all the way to Abernathy in a save game with a lot of other mods (my testing save is nearly vanilla). As always, thanks for the feedback.
"Diverse Children of Atom" either tonight or tomorrow. I wanted to post the Fisherman before Casey, but the recruitable version I made doesn't work for some reason, so he's on hold for a bit. I may post the no recruit version by itself and then add a recruitment patch (as I did with Derek) at a later time, if I can figure out the issue. After that, there's only Brad Finnegan and Eddie Lipkis left on my list.
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Update:
Universal NPC and Object Locator caused CTD before the game started. Tried out both versions!!!
Update: Do you know another way, means without Universal NPC and Object Locator, to be able to find Casey, please?
Edit: I think the Fisherman's character model is unique, too. If not, then it is rarely used elsewhere in the game, as I don't recall seeing it before.