Just downloaded Radical and this mod, but I have not enabled them yet as I am almost at the end of the game. I also wanted to know if this mod fixes all the reported bugs in Radical; specially the firefly swarm CTDs, previs, physics, and pipboy related issues. This looks amazing so I would love to try it, but I want to make sure I don't run into any serious issues; specially if I make a lot of progress in it and decide to uninstall and revert to an earlier save. Cheers!
Load RADICAL mid load order. That should cover any previs issues. I've never had a CTD from a firefly swarm so I have not touched it. I've even spawned multiple of them. It might be good for me to scan the textures though. I don't know anything about any physics or pipboy issues. I suppose I could try the PA conditions stated by a user. RADICAL works fine for me so far.
Keep in mind - probably 80% of bug reports are user error or users who have installed conflicting mod, or have a train-wreck of a load order. That said, the large number of firefly swarm report makes me wonder.
Have had no issues so far; loving the new armor frames. The only problem I found was they look like normal frames when the player enters them. I am guessing it's a custom mesh and texture only the NPCs of this mod use; so I assume that would also happen if any of your companions used them.
"gamma gun" is not getting sorted into inventory categories via CS, maybe other weapons not sure that's all i seen so far. just wanted to give you a heads up.
Might also have something to do with this mod : https://www.nexusmods.com/fallout4/mods/76924
Is SS1 still functional and adequately bug free...?
I literally decided to use Radical yesterday and found the notes on this particular mod in your load order WIP and thought to myself "too bad you haven't released this yet" and here it is. Fantastic timing :'D
Yeah - SS1 works fine. It is in a 3-in-1 pack. I'll only use Rise of the Commonwealth at a few locations. Industrial Revolution is great to use at 2 or 3 spots early and build up resources. I even have a spreadsheet of what to build and in what order. Other than that, I mainly use a group of Settlement Blueprints.
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I also wanted to know if this mod fixes all the reported bugs in Radical; specially the firefly swarm CTDs, previs, physics, and pipboy related issues.
This looks amazing so I would love to try it, but I want to make sure I don't run into any serious issues; specially if I make a lot of progress in it and decide to uninstall and revert to an earlier save.
Cheers!
I've never had a CTD from a firefly swarm so I have not touched it. I've even spawned multiple of them. It might be good for me to scan the textures though.
I don't know anything about any physics or pipboy issues. I suppose I could try the PA conditions stated by a user.
RADICAL works fine for me so far.
Keep in mind - probably 80% of bug reports are user error or users who have installed conflicting mod, or have a train-wreck of a load order. That said, the large number of firefly swarm report makes me wonder.
Anyway, thanks for getting back to me; I'll give it a try, see how it goes.
Keep up the good work!
Might also have something to do with this mod : https://www.nexusmods.com/fallout4/mods/76924
Also read, "Basic Installation Instructions".
I literally decided to use Radical yesterday and found the notes on this particular mod in your load order WIP and thought to myself "too bad you haven't released this yet" and here it is. Fantastic timing :'D