For those with munitions you'll have to copy the "animsDoubleBarrelShotgun" keyword from this mod onto the munitions patch and delete the "animsRocketRifle" keyword under the Weapons record in FO4edit.
So does this only replace the animations for power armor or does it also replace the normal animations for when you are out of power armor? Also with the db animations does the rifle load in two rockets or eject rockets during reload like the db does with shells?
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I just updated the mod page to make it clear that it's for the vanilla ammo version. I apologize for the confusion. >_<
I have to update and try it to see if this is no longer relevant to avoid confusion. ^_^