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Gotimas

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gotimas

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47 comments

  1. Cristianespejo
    Cristianespejo
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    It's the best, it's not as simple and it's not as overloaded as all the castle mods
  2. Syko1985
    Syko1985
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    question, the giant blue screen, what mod is that from?
    1. gotimas
      gotimas
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      • 18 kudos
      Settlement Objects Expansion Pack
      It has many screen types, I used the ones that are kind of LCD screens, but there are also ones that are just squares with a frame, which are great for building huge consoles. 

      These screen dont emit a lot of light, so I used light emitting node from this same pack.
    2. Syko1985
      Syko1985
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      SWEET, TY, Funny part, you're BP is the ONLY Castle BP I've ever used just because it's so well done and it has the castle fully repaired lol

      Only Bad Part is, no matter what i do, the vertabird Landing Pad NEVER Loads in, everything else does perfectly except that
    3. gotimas
      gotimas
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      Thank you. I will try to update this blueprint to fix someissues and reduce some requirements. 
      There is a landing pad in "structures > soe pack > misc structure > miscellaneous". Here I might have used that one from "Vertibird Landing Pads".
  3. william09703
    william09703
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    so uh, first of all, thanks for your brilliant blueprint. However I find a pretty big issue, there is an invisible wall or box in the south entrance. I'm sure it isn't caused by rebuild the castle mod since invisible wall won't appear until I import your blueprint. I tested 3 times, all the same. north entrance has no problem, while south one will get blocked like half of entrance, you can still get through by walking a bit more aside, but still very annoying
    1. gotimas
      gotimas
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      I reimported this build multiple times, and one time I did get that, so I know what you are talking about, but I dont remember what could have caused that and I couldnt replicate it. 
      My guess is that this is related to the Rebuild mod, related to installing it in a existing savegame, maybe. 
    2. william09703
      william09703
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      I  guess so. since I installed all required mods in a save game after all castle quest completed. probably also why removing invisible guard post mod couldn't work
    3. G3RWANT
      G3RWANT
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      the list of mods that the creator of this mod gave in the ops is not complete see in the game in the pre impot blueprint it says there are a few mods missing
    4. Syko1985
      Syko1985
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      I Found a way around that because it's an issue with the Rebuild Series, If you use Clean and Simple Castle (Found on Bethesda or her Discord only now, no longer on Nexus) It does the Same EXACT Thing as Rebuild without the Bugs Plus it gives you like 3 extra rooms that normally Rebuild blocks off
    5. william09703
      william09703
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      If you don't mind. could you give a more clear instruction, and the discord server link to find Clean and Simple Castle mod?
  4. G3RWANT
    G3RWANT
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    please update the list of mods required in your mod because the game shows that several are missing even though I installed everything on your list
  5. platao4212
    platao4212
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    dont know if its me going insane but after importing your settlement a lot of furniture dissapeared, like it didnt come, and its furniture from mods that i already have installed so i dont know what happened
    1. gotimas
      gotimas
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      • 18 kudos
      I recommend importing again, the only time items dont appear is because of mods not installed, or not activated.
  6. platao4212
    platao4212
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    dont know if its just me but what mod added the green tents in the courtyard? asking cause after importing the settlement theyre gone
    1. platao4212
      platao4212
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      okay also find the problem, need creative clutter mod. so how do i install it? im usind mor organizer 2 and dont know how to use bethesda.net
    2. gotimas
      gotimas
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      You can install bethesda.net mods in game, on mods menu
  7. buttercastle55
    buttercastle55
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    Everything shows up except for the tents in the courtyard.

    Any idea which settlment pack they are from?

    Nice work by the way, I always like to modernize the minutemen (atleast no cheezy wind up guns) this is the perfect balance for me (left the abrams out :D). Clean and not to busy, Well done. 

    Edit; NVM I glanced over it the first time. Issue resolved.
    1. platao4212
      platao4212
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      how did you slve the issue?
  8. Ranubis5150
    Ranubis5150
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    Amazing piece of work! The only problem I had was the tents didn't spawn in. Where are they located so I can place them. Again it is amazing.
    1. gotimas
      gotimas
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      • 18 kudos
      Thank you, sir 🫡
      Tents are from Bethesda.net - CREAtive Clutter, great mod, lots of good objects there.
  9. Nightshriker
    Nightshriker
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    I love that people still do stuff with this game, thank you for a nice blueprint!

    I am not getting the power connections to work by the way. Everything is unconnected, or am I supposed to manually connect everything? 
    Regards Night
    1. gotimas
      gotimas
      • supporter
      • 18 kudos
      Believe it or not, we might just be in the golden age of fallout 4 modding, the modding scene is very mature and high quality, huge mod projects are coming out, and there are some great engine level gameplay tweaks through F4SE.

      About the connections, while importing there is the option to get the connections too, maybe its that.
  10. majorpain2114
    majorpain2114
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    Hey! First off, love the mod. It ends up being an essential in every list I do. 

    I keep getting a problem where the entrance is blocked by invisible mesh.
    (after going to other areas around sanctuary for a few in game days to let the settlement fully install)
    ((also the entrance facing Spectacle Island is the one I'm referring to))
    1. gotimas
      gotimas
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      Thank you, comments like yours make all the work worth it.

      I know exactly what you are talking about, I used to have that problem with Castle Walls Repaired Ultimate, but hasnt happen with Rebuild The Castle that I'm using now.   
      I'm guessing its about when the cells were loaded in.    
      The problem sometimes fixed itself too sometimes, so I'm not sure how to fix it, but I'm guessing its about the Rebuild mod, not the settlement objects.