Settlement Objects Expansion Pack It has many screen types, I used the ones that are kind of LCD screens, but there are also ones that are just squares with a frame, which are great for building huge consoles.
These screen dont emit a lot of light, so I used light emitting node from this same pack.
Thank you. I will try to update this blueprint to fix someissues and reduce some requirements. There is a landing pad in "structures > soe pack > misc structure > miscellaneous". Here I might have used that one from "Vertibird Landing Pads".
so uh, first of all, thanks for your brilliant blueprint. However I find a pretty big issue, there is an invisible wall or box in the south entrance. I'm sure it isn't caused by rebuild the castle mod since invisible wall won't appear until I import your blueprint. I tested 3 times, all the same. north entrance has no problem, while south one will get blocked like half of entrance, you can still get through by walking a bit more aside, but still very annoying
I reimported this build multiple times, and one time I did get that, so I know what you are talking about, but I dont remember what could have caused that and I couldnt replicate it. My guess is that this is related to the Rebuild mod, related to installing it in a existing savegame, maybe.
I guess so. since I installed all required mods in a save game after all castle quest completed. probably also why removing invisible guard post mod couldn't work
the list of mods that the creator of this mod gave in the ops is not complete see in the game in the pre impot blueprint it says there are a few mods missing
I Found a way around that because it's an issue with the Rebuild Series, If you use Clean and Simple Castle (Found on Bethesda or her Discord only now, no longer on Nexus) It does the Same EXACT Thing as Rebuild without the Bugs Plus it gives you like 3 extra rooms that normally Rebuild blocks off
dont know if its me going insane but after importing your settlement a lot of furniture dissapeared, like it didnt come, and its furniture from mods that i already have installed so i dont know what happened
Everything shows up except for the tents in the courtyard.
Any idea which settlment pack they are from?
Nice work by the way, I always like to modernize the minutemen (atleast no cheezy wind up guns) this is the perfect balance for me (left the abrams out :D). Clean and not to busy, Well done.
Edit; NVM I glanced over it the first time. Issue resolved.
Believe it or not, we might just be in the golden age of fallout 4 modding, the modding scene is very mature and high quality, huge mod projects are coming out, and there are some great engine level gameplay tweaks through F4SE.
About the connections, while importing there is the option to get the connections too, maybe its that.
Hey! First off, love the mod. It ends up being an essential in every list I do.
I keep getting a problem where the entrance is blocked by invisible mesh. (after going to other areas around sanctuary for a few in game days to let the settlement fully install) ((also the entrance facing Spectacle Island is the one I'm referring to))
Thank you, comments like yours make all the work worth it.
I know exactly what you are talking about, I used to have that problem with Castle Walls Repaired Ultimate, but hasnt happen with Rebuild The Castle that I'm using now. I'm guessing its about when the cells were loaded in. The problem sometimes fixed itself too sometimes, so I'm not sure how to fix it, but I'm guessing its about the Rebuild mod, not the settlement objects.
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It has many screen types, I used the ones that are kind of LCD screens, but there are also ones that are just squares with a frame, which are great for building huge consoles.
These screen dont emit a lot of light, so I used light emitting node from this same pack.
Only Bad Part is, no matter what i do, the vertabird Landing Pad NEVER Loads in, everything else does perfectly except that
There is a landing pad in "structures > soe pack > misc structure > miscellaneous". Here I might have used that one from "Vertibird Landing Pads".
My guess is that this is related to the Rebuild mod, related to installing it in a existing savegame, maybe.
Any idea which settlment pack they are from?
Nice work by the way, I always like to modernize the minutemen (atleast no cheezy wind up guns) this is the perfect balance for me (left the abrams out :D). Clean and not to busy, Well done.
Edit; NVM I glanced over it the first time. Issue resolved.
Tents are from Bethesda.net - CREAtive Clutter, great mod, lots of good objects there.
I am not getting the power connections to work by the way. Everything is unconnected, or am I supposed to manually connect everything?
Regards Night
About the connections, while importing there is the option to get the connections too, maybe its that.
I keep getting a problem where the entrance is blocked by invisible mesh.
(after going to other areas around sanctuary for a few in game days to let the settlement fully install)
((also the entrance facing Spectacle Island is the one I'm referring to))
I know exactly what you are talking about, I used to have that problem with Castle Walls Repaired Ultimate, but hasnt happen with Rebuild The Castle that I'm using now.
I'm guessing its about when the cells were loaded in.
The problem sometimes fixed itself too sometimes, so I'm not sure how to fix it, but I'm guessing its about the Rebuild mod, not the settlement objects.