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Nightasy

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  1. Nightasy
    Nightasy
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    The series is still in development. I will have more videos added to the playlist as soon as possible.

    Let's get the party started!
  2. Nightasy
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    [size=18]UPDATE HISTORY[/size]

    Version 0.3:
    -Added 9 new videos
    22 - (Maya Workflow) Putting the Outfit in Game
    21 - (Maya Workflow) FBX to NIF Using Outfit Studio
    20 - (Maya Workflow) Transferring the Rigging
    19 - (Maya Workflow) Deleting Hidden Body Faces
    18 - (Maya Workflow) OS Texture and UV Flip Workaround
    17 - (Maya Workflow) Rigging the Outfit
    16 - (Maya Workflow) Baking High to Low Poly
    15 - (Maya Workflow) Installing Mental Ray for Maya 2016
    14 - (Maya Workflow) Simple High Poly Sculpt

    Version 0.2:
    -Added 4 new videos
    13 - (Maya Workflow) UV Mapping the Simple Corset
    12 - (Maya Workflow) Deleting Hidden Face and Cleanup
    11 - (Maya Workflow) Simple Corset Continued
    10 - (Maya Workflow) Making a Simple Corset

    Version 0.1:
    -Added application installation videos. (Videos 01-09)
  3. Nightasy
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    [size=24]
    NOTE TO 3DS MAX USERS:
    [/size]
    For the first go around I will be showing everyone the Maya fbx workflow. Once I have finished with the Maya fbx workflow I will branch off a 3ds Max fbx workflow. The 3ds Max only workflow will not require the use of Maya. If you are interested in the 3ds Max only workflow please hang ten and keep checking back as I will surely create a set of videos for it.
  4. Nightasy
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    blah
  5. mahbubvy
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    Hi thanks for your tutorial series.
    I wanted to follow your tutorial but got stuck with abweightlifter becasue it unavailable.the site is dead and i was unable to download from here too(https://www.highend3d.com/maya/script/abweightlifter-for-maya).
    if you have the script could you please provide it..
    1. Vinceultras
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      yes abweightlifter 1.9.0 dead
  6. Vinceultras
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    i have error import fbx



  7. MMB1994
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    Should I follow this series if I intend on making armors for Skyrim Special Edition, or should I still refer to the Skyrim series of tutorials? I suppose I am asking because of the Intel Texture Works step; is that associated with SSE, or I still be using NVIDIAs .dds plugin for SSE?
  8. Muffinatur
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    On Video #3, there's a link to abWeightLifter that no longer works.
  9. Vardens
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    The best tutorial out there. Thank you so much.
  10. Drakemasta
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    ugh maya...... the basic setup after the outfit is made should be the same for any 3d manipulation program (like how you get the outfit into the game) tho right.

    i personally use blender
  11. Elvaarel
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    Hi Nightasy, thank you for great tutorials. They were very helpfull and I had no problems from 1st to 19th video, but in 20th video something went completely wrong... And I have no idea what I've done wrong In Maya outfit was clipping into body, then errors and no textures in Outfit Studio (even if I added correct path for texture folder) and at the end my character turned invisible in game... Can you please look at the screenshots and tell me what I've done wrong? Thanks.

    http://imgur.com/5ZWehJV
    http://imgur.com/cwxasv5
    http://imgur.com/iyJ4CPd
    http://imgur.com/Qw4nuGx
  12. WileyQuixote
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    Even though I am not using Maya and probably will not be anytime in the near future (I'm still bleeding rectally from renewing my Max subscription). I found your tutorial very well done and informative.

    In one of the videos you mentioned there was a "bone fix script for Max" and I think you said where to get it. I've watched 9 of them a second time but haven't come across it again and my googling hasn't produced anything.

    Just one note on the "confirming that nif plug in was installed properly" portion of the tutorial. Yes you can export a nif from Max and then import it back into Max. Yes you can import a nif made by outfit studio except that it looks like flying spaghetti monster (Hence my request for the Max script). I suspect one saved through NifScope would probably import as well, though I have not tested this. But importing a nif from the uncompressed Ba2 into Max results in the "string to long.....unsupported format etc." error. I know this is a nif tools issue and not yours. Just a long winded way of saying it isn't a definitive test that the plugging is working entirely.

    Thank you again for all the tutorials.

    EDIT: Never mind found the link on the next page of comments.
  13. shelbyeldin
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    I understand that some people have gotten this to work but I have tried around 9 times now literally. My skeleton is always stretched all over the place when I see the model ingame. I tried going into the options for the Bind Skin and uncheck the Box that says Remove Unused Influences and it made no difference for it at all. Any idea what might be going wrong? I am certain that I am following everything your doing by the book.

    Unfortunately I have to give up now because I am quite convinced that I am doing absolutely nothing wrong.

    I appreciate your feedback.

    Thanks, Shelby.
    1. torsorock
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      Yeah I'm in the same boat, just finished attempt #8 and once again I look like something out of The Thing. Something goes horribly wrong for me in video 20 and I've tried all the suggestions found on here and in the youtube comments. I haven't stuck to the corset though I've made increasingly more detailed outfits each time so if I ever get it working I will be thrilled. But yeah, I'm about to give up.

      Edit: Messed around a bit more, My issue seems to be with adding influences to the CBBE body (the LowPolyGame001 adds influences just fine) when I click it I get (// Warning: file: C:/Program Files/Autodesk/Maya2016/scripts/others/skinClusterInfluence.mel line 245: Cannot add influence NifSkeleton. Influence already being used for skinCluster2 // ) for each bone in the NifSkeleton not sure why this is happening but I think it is the cause of my woes.
    2. shelbyeldin
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      I discovered that you can get your models in game by doing the following: Export the outfit model (and body) you made and then open it in Outfit Studio. Load a reference ( I use nightasys jane bod as reference for my custom cbbe shape since it does not have scaling bones. Once you have the reference loaded just right click your model and copy skin weights, do the same with your body. Now export nif without reference and finish setting up the bgsm process in nifscope. After that place it in the correct file path and it should work in game.

      There are different ways to do what I have mentioned above but the info is enough to get you started. ..And actually works.
    3. torsorock
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      Wow, that actually worked. Thanks so much, the first couple times cause game to crash on loading but once I reread what you wrote and imported the model then added the reference instead of starting a new project and selecting the reference first it's worked perfectly. Now to try it with something more complex than a lil corset. Once again thanks a ton.
    4. shelbyeldin
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      Happy to help
  14. EmissaryOfWind
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    Hi Nightasy, thanks again for the great tutorials! I ran into an issue with 3ds max not importing nifs though, I get a "string too long" error when importing from the game files (not with nifs exported from 3ds max, which is odd). Do you know why that might be? I have reinstalled the importer-exporter a few times, to no avail.
    1. Nightasy
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      I can't make recommendations for using Figment's plugin for Fo4 currently. The last time I tested it there were several issues still present. I'm not aware as to which of those issues still existed as I haven't had time to test it in awhile. I can currently only provide feedback using Outfit Studio as the nif conversion tool. You would export from OS as an fbx and then import the fbx into 3ds. I haven't made the tutorials for 3ds yet. I'll be redoing the Maya workflow and I'll push out a 3ds workflow afterward. I just have to find the time to do it. Been pretty busy lately.
    2. EmissaryOfWind
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      Okay, I'll be looking forward to that then!