Are u able to provide a tutorial on how the mod was made? or can u link some? cause i will like to made a Burst Impact Blast FX and Armament Patch. i found this online will this work ? (https://www.nexusmods.com/fallout4/articles/3509)
Just take a look at the Caliber Complex or Munitions and BIBFX patch, it just replacing the bullet model with BIBFX tracer and added the explosion effect. I'm planning to make one once I'm done with my college stuff but if ur doing it urself then it should be pretty easy.
This still working? i dont want to use the immersive damage on armament, i just want it for the models, cant still use this if i disable the immersive damege from armament?
It should work just fine i think, if you just want the model then maybe try using Caliber Complex and Armament together, i think there is a patch for that
Hey, i just wanted to say thank you for taking my request! . Btw, i was using this before your patch came out, so does that mean that patch become irrelevant if i was using yours?
just took a quick look at it in xedit and they doesn't have the new ammo added in newer version of armament so yea maybe, also their patches doesn't have true damage compat so there is that also.
Burst Impact will be a paint in the ass to patch tho. There will be 2 options: 1. Let Armament/True Damage overwrite Burst Impact so you will save your insanity from patching but will only be able to enjoy Burst Impact muzzle effects ( pretty good ) 2. Patch every new projectiles ( which is a lot ) that came with Armament to use Burst Impact's projectiles (bullet trail/supressed bullet trail, etc)
hello i have some mods that used (9x19 by armament) now they are all .38 the guns that used 7.62x25 are working with your patch tough(was not before). https://ibb.co/hWXycn0 this was 9x19 before, https://ibb.co/1TX2612 and this is correct but the damage is kind of odd... 762x25 is a very weak round.
Check if anything is overwriting Armament .38 changes, as .38 are replaced by 9x19mm. I admit it was a bit of an oversight on my part to make the 7.62x25mm a bit more powerful than the 10x25mm (and possibly the FN 5.7mm). but this look like a Combine Arm problem overall, I've seen mk12 with like 800 damage before, maybe cuz the author didn't add the keywords to it? might have to check myself.
14 comments
There will be 2 options:
1. Let Armament/True Damage overwrite Burst Impact so you will save your insanity from patching but will only be able to enjoy Burst Impact muzzle effects ( pretty good )
2. Patch every new projectiles ( which is a lot ) that came with Armament to use Burst Impact's projectiles (bullet trail/supressed bullet trail, etc)
https://ibb.co/hWXycn0 this was 9x19 before, https://ibb.co/1TX2612 and this is correct but the damage is kind of odd... 762x25 is a very weak round.
I admit it was a bit of an oversight on my part to make the 7.62x25mm a bit more powerful than the 10x25mm (and possibly the FN 5.7mm). but this look like a Combine Arm problem overall, I've seen mk12 with like 800 damage before, maybe cuz the author didn't add the keywords to it? might have to check myself.