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Zodicab

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Zodicab

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14 comments

  1. SmokedOuttAsian
    SmokedOuttAsian
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    Are u able to provide a tutorial on how the mod was made? or can u link some? cause i will like to made a Burst Impact Blast FX and Armament Patch. i found this online will this work ? (https://www.nexusmods.com/fallout4/articles/3509)
    1. Zodicab
      Zodicab
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      Just take a look at the Caliber Complex or Munitions and BIBFX patch, it just replacing the bullet model with BIBFX tracer and added the explosion effect. I'm planning to make one once I'm done with my college stuff but if ur doing it urself then it should be pretty easy.
  2. Jordan98ish2
    Jordan98ish2
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    This still working? i dont want to use the immersive damage on armament, i just want it for the models, cant still use this if i  disable the immersive damege from armament?
    1. Zodicab
      Zodicab
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      It should work just fine i think, if you just want the model then maybe try using Caliber Complex and Armament together, i think there is a patch for that
  3. mhawaro
    mhawaro
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    Any chance to add burst impact+armament+true damage too? 
    1. Zodicab
      Zodicab
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      humm alr i will see what i can do
    2. mhawaro
      mhawaro
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      Hey, i just wanted to say thank you for taking my request! . Btw, i was using this before your patch came out, so does that mean that patch become irrelevant if i was using yours?
    3. Zodicab
      Zodicab
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      just took a quick look at it in xedit and they doesn't have the new ammo added in newer version of armament so yea maybe, also their patches doesn't have true damage compat so there is that also.
    4. visualsn0w
      visualsn0w
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      • 5 kudos
      Burst Impact will be a paint in the ass to patch tho.
      There will be 2 options:
      1. Let Armament/True Damage overwrite Burst Impact so you will save your insanity from patching but will only be able to enjoy Burst Impact muzzle effects ( pretty good )
      2. Patch every new projectiles ( which is a lot ) that came with Armament to use Burst Impact's projectiles (bullet trail/supressed bullet trail, etc)
    5. SmokedOuttAsian
      SmokedOuttAsian
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      could you share the file? the mod page went down
  4. sSnakeTrigger
    sSnakeTrigger
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    hello i have some mods that used (9x19 by armament) now they are all .38  the guns that used 7.62x25 are working with your patch tough(was not before).
    https://ibb.co/hWXycn0 this was 9x19 before, https://ibb.co/1TX2612 and this is correct but the damage is kind of odd... 762x25 is a very weak round.
    1. Zodicab
      Zodicab
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      Check if anything is overwriting Armament .38 changes, as .38 are replaced by 9x19mm.
       I admit it was a bit of an oversight on my part to make the 7.62x25mm a bit more powerful than the 10x25mm (and possibly the FN 5.7mm). but this look like a Combine Arm problem overall, I've seen mk12 with like 800 damage before, maybe cuz the author didn't add the keywords to it? might have to check myself.
  5. stucklikechuck305
    stucklikechuck305
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    Hey, armament got updated today. any plans for updating this patch?
    1. Zodicab
      Zodicab
      • supporter
      • 16 kudos
      Shouldn't need one, either use the immersive damage thingy or this.