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AaronGadany

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AaronGadany

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17 comments

  1. ahmetyumusak
    ahmetyumusak
    • supporter
    • 0 kudos
    Ironsight should be optional in every single player shooter. fallout 3-far cry 1 i like that style more. 
  2. Veekz
    Veekz
    • member
    • 3 kudos
    Hi, how do i create a patch for a mod weapon?
  3. AnAwkwardTro11
    AnAwkwardTro11
    • supporter
    • 0 kudos
    Where is the layout editor? :D
    1. PokiBread
      PokiBread
      • member
      • 0 kudos
      THIS ^ I can't figure out how to keep the crosshair onscreen while aiming...
  4. Reggie1998
    Reggie1998
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    • 0 kudos
    BRO!! I've been looking for this for months! Thank you that's was all i was asking for! Thank you Thank you Thank you
  5. Shiny428
    Shiny428
    • member
    • 0 kudos
    I always thought the FO3 aiming was cool as a low ready. Awesome to finally see it here.
    1. L4ZYP0T8O
      L4ZYP0T8O
      • member
      • 5 kudos
      Being able to switch between this and actual iron sight aiming depending on situation (If player sneaking = use real iron sights) would be pretty cool if you wanted to reserve low-ready for fights where you just rush in. Think of it as "hip-fire but more spray and less pray".

      Alternatively, use this only while moving faster than walkspeed. Kind of makes sense in a way.

      But I am guessing that feature would require some F4SE scripting, at the very least.
    2. mrpuffinstuff
      mrpuffinstuff
      • member
      • 2 kudos
      oh yeah in arma you aim like this when you hold aim and you aim down sights when you click aim
  6. onspace
    onspace
    • supporter
    • 0 kudos
    your a f*#@ing hero man!
  7. Rebsike
    Rebsike
    • member
    • 0 kudos
    very cool mod for a oldschool modlist!
  8. worthiestnobody
    worthiestnobody
    • supporter
    • 1 kudos
    im having some trouble trying to make the crosshairs stay when aiming down, havent used Fallui for that kind of thing - PS, i figured it out in the end, check off the interface visbility box... i think?
  9. elis123123
    elis123123
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    • 14 kudos
    how this works with optics? same as vanilla?
    1. AaronGadany
      AaronGadany
      • supporter
      • 2 kudos
      Correct, no 2d zoom-in optics were altered. Reflex sights still zoom in a little, like in vanilla.
  10. Qrsr
    Qrsr
    • premium
    • 307 kudos
    great