Fallout 4
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FirePonk

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29 comments

  1. TacoVD
    TacoVD
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    Just ecouter some remnants that tryied to kill after installing this mod
    1. FirePonk
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      They were probably added by the new Enclave Remnants Creation Club, and not the ones from the Speak of the Devil quest.
    2. TacoVD
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      Probably they didnt look liek AR 2 gas mask.
      Ahhh oK gotcha

      THX bro
      WIsh i knew about this mod sooner before i killed msot of the Enclave in speak of devil
    3. kerrigan1603
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      Have you thought of adding voice lines from America Rising 2 mod to replace the Gunner voice lines the Enclave remnants uses?
    4. FirePonk
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      This does that, I'm pretty sure. But only the remnants from the Speak of the Devil Quest
  2. SummersetBanjo12
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     if I opt out of following their faction quest will the enclave of this mod remain a active player in the rest of the moded game's story or they remain static and not advance or do anything unless you rejoin them?
    1. FirePonk
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      This is not the America Rising 2 nexus page, but Im going to assume you mean that mod, and yes if you leave the America Rising 2 Enclave (not this mod), they will still be an active force in the story.
  3. deleted208731678
    deleted208731678
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    So does it work with the new patch?
    1. FirePonk
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      The new update? It should, but it wont affect the Enclave Remnants from the new quest, only the ones from the Speak of the Devil quest
    2. deleted208731678
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      Thanks
  4. Hangiang1910
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    In the upcoming update for Fallout 4 there will be content about the Enclave. Will you be reworking some of the content in that update to fit the Enclave storyline? I see that Bethesda describes the Enclave as enemies in an upcoming content update.
    In the upcoming update for Fallout 4 there will be content about the Enclave. Will you be reworking some of the content in that update to fit the Enclave storyline? I see that Bethesda describes the Enclave as enemies in an upcoming content update.
    1. FirePonk
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      If I need to remake the mod I will
  5. TijoloMalz
    TijoloMalz
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    [SOLVED]

    The plugin has been marked as without a master on my Vortex.

    The missing file appears to be called ccbgsfo4115-x02.esl (which for some reason is also missing as master for the official X-02 mod plugin patch for AR2, America Rising 2 - Patches and Resources - Armor - X-02 (Creation Club))
    1. FirePonk
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      This is a mod for the Creation Club addon X-02 Armor. Not for any mod here on Nexus. That esl is the Creation Club X-02.
    2. TijoloMalz
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      Yeah... I noticed. I had just re-installed the game and forgot to manually download my CC content.
  6. Kirk0KnightofThorns
    Kirk0KnightofThorns
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    Will you attempt to do the same magic for the mod Lima Detachement where the Enclave Troopers are hostile too?

    But that aside: Thank you for providing this mod and I look forward to any future updates. :)
    1. MangoCobra
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      It has already been done!
      https://www.nexusmods.com/fallout4/mods/77581
  7. Ripper3650
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    Ok I've been hunting around for an answer to this for a while now, but HOW do I get the Enclave logo on the Creation Club X-02 armor? I see you and the screenshots on AR2 have it, but my solders just wear standard straight black X-02. Do I need AWKCR?
    1. FirePonk
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    2. Ripper3650
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      Thank you so much for the link, this was driving me insane.
  8. MrKrabsArgArgArg
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    So if we use mods that change what power armor is being used does it change those as well? For instance if we use the X02 power armor mod, does it change the CC version to this one: https://www.nexusmods.com/fallout4/mods/11017? (Enclave X-02 Power Armor by DogtoothCG and Unoctium)
    1. FirePonk
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      I'm not completely sure what you mean, but the "Speak of the Devil" quest is only added by the CC Addon, so any other X-02 mods would not work with this patch.
    2. MrKrabsArgArgArg
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      So I was wondering if the actual power armor would change to a different set of X0-2 power armor, like the one in mods instead, but it does not. I figured that's not what the mod is supposed to do so it makes sense, the patch otherwise is good
  9. Wolfiethepeel
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    Another thing this CC includes is also another "Enclave Radio" which will make you have two enclave radios at once with it installed, I don't know how to fix that but if you know how I'd love to have a patch with that! <3
    1. Rednegade
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      Same thing happens with the Atlas Summit mod, which has official integration with AR2 — meaning you can have up to three Enclave radio stations... or four, if you're like me and also use Enclave National Broadcast. Funny stuff.
    2. FirePonk
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      I would just remove it, but its part of the quest so Id rather not touch it. I recommend at the end of the quest to just shut the radio off, you get more loot anyways! 
    3. FirePonk
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      I updated the mod by changing the name of the radio added by the CC Addon, so it should be called Black Devil Radio now. hope this helps!
    4. Wolfiethepeel
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      Oh yeah, thats a great way to fix that! Thanks!
  10. Vaiser185
    Vaiser185
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    Nvm