Hi, an excellent mod, very well done, currently my game is a copy of NV and I've been using Badlands 2 for a while, I was wondering if your mod is compatible with Badlands.
it is, all retextures are compatible, but one has to take priority. You have to choose which one you prefer and put it before the other in the load order.
~But somehow it causes texture problems with the water around Sanctuary creating grey textured lines where the water would touch the beach on the right hand side of the bridge. Same for the left hand side up to the lake.~
~I don't run any mods that change the water texture. Hard to guess what might create a conflict. Also I dont have the problem at other beach- or shorelines. Sanctuary is the only place I identified for now.~
But that aside you created something great!
Edit: Fired up the mod without the linked LOD files and everythingw as back to normal.
Note: ESP removes the fallen leaves texture from the ground replacing it with another, If you delete the ESP there will be black spots on the ground where that texture would usually be, same as previous version. ---------------------------------------- Maybe just the older version, not this one? For I just tried and this problem didn't happen - which makes sense as surely it's just a set of replacement textures conveniently packed into an archive and activated via plugin. There's no permanent changes, so the game just reverts to vanilla. This means you can activate and deactivate this mod on the fly - for example to add more seasonal variation such as drought-like summers. I do similar with a few other mods and cobbled-together complimentary textures (some greener ones, frostier ones etc) related to some mods I use, for more seasonal looks.
I did the same on both mods, but I do this because I replaced the leaf pile texture with a blank one to make leaf pile objects invisible, but the leaf pile texture is also used on the ground, if I don't change anything there will just be a black spot where the leaf pile texture usually is. I use the ESP to use modify the landscape texture record to use the files from another ground texture to work around this. If you used these files loose without the ESP + BSA (BA2? can't remember for fallout 4) the black spots would be there. If you don't have this then maybe you have a loose file of the fallen leaf texture.
Really cool to see someone improve/make something better out of the barren trees concept mod I made!! edit: I guess more accurately this is an improvement on your original mod! sorry, my brain is not working. I think you get what I mean.
30 comments
What weather/lighting mods are used in those screenshots?
~But somehow it causes texture problems with the water around Sanctuary creating grey textured lines where the water would touch the beach on the right hand side of the bridge.
Same for the left hand side up to the lake.~
~I don't run any mods that change the water texture.
Hard to guess what might create a conflict.
Also I dont have the problem at other beach- or shorelines. Sanctuary is the only place I identified for now.~
But that aside you created something great!
Edit:
Fired up the mod without the linked LOD files and everythingw as back to normal.
hehehehe tanks for your mod m8
----------------------------------------
Maybe just the older version, not this one? For I just tried and this problem didn't happen - which makes sense as surely it's just a set of replacement textures conveniently packed into an archive and activated via plugin. There's no permanent changes, so the game just reverts to vanilla. This means you can activate and deactivate this mod on the fly - for example to add more seasonal variation such as drought-like summers. I do similar with a few other mods and cobbled-together complimentary textures (some greener ones, frostier ones etc) related to some mods I use, for more seasonal looks.
edit: I guess more accurately this is an improvement on your original mod! sorry, my brain is not working. I think you get what I mean.