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Talkie Toaster

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188 comments

  1. TheTalkieToaster
    TheTalkieToaster
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    This resource does not add DT to anything

    This is just a modders resource. Don't ask stupid questions.
  2. Neanderhead
    Neanderhead
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    I know this is just a resource, I have installed it and am applying the effect to some armour. I have found that if I give an NPC a single piece of armour with DT of 20 then I cannot hurt them with anything doing less damage than 20. would normally make sense but the NPC is wearing 1 piece of armour and should therefore only have protection in that area. Is this normal or is this a bug with how i have added the effect?
    1. ILive66Failed
      ILive66Failed
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      .
    2. SaWools
      SaWools
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      I know it has been a long time so you probably don't care anymore, but armor effects (including DR and presumably DT) are applied across the whole body. If you put an arm piece with infinite defense on an npc, shooting anywhere on them will still do no damage. This is fixed by Direct Hit and Better Locational Damage, but not sure this mod is compatible. 
  3. camo101
    camo101
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    would be good if you could disable it for energy weapons. Further, does armor penetration apply to this damage?
  4. Domenicus7
    Domenicus7
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    I think energy resist is calculated before damagre threshold
    1. camo101
      camo101
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      either this, or there is some bug with how damage for energy weapons is calculated. 
  5. claubiinho
    claubiinho
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    Hi, i wanted a perm to port this mod into xbox
  6. wasdwasd12
    wasdwasd12
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    Quick warning all of the DT mods are badly broken do not use them
    1. MindfulDroid
      MindfulDroid
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      ? could you expand on that claim?
    2. PJMail
      PJMail
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      For one thing, they have no gracefull exit so go into an infinite loop (spamming your papyrus logs and slowing down the scripting system) if something goes wrong. Removing the mod won't fix this. You then get this error 100's of times a second. Forever.
      [date - time] error: Cannot GetValue with None ActorValue
      stack:
          [ (FF017DEA)].Actor.GetValue() - "<native>" Line ?
          [Active effect 18 on  (FF017DEA)].ToasterDT.OnTimer() - "<unknown file>" Line ?
  7. rmy02
    rmy02
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    Does the damage type of Damage Type Variation also apply?
  8. Marcurios
    Marcurios
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    I think i'm going to edit the script and such to atleast let through some damage even though the weapon has less damage, maybe like 10% or something like that, to make low level encounters with high level enemies still do a little damage.
    I like to grind and venture out on survival to the south of the map and expose myself to higher level enemies to see if i can surcive.
    Doing no damage at all would be kinda hurtfull for my ego.
  9. Maniac3020
    Maniac3020
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    How does this mod work with the Armor Piercing ammo from Horizon?
  10. sonia82sarkar
    sonia82sarkar
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    It's a good framework. Is there a way to make specific changes for certain armors and creatures?
  11. Taylorkay
    Taylorkay
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    I hope this is updated before the release of F4NV