Fallout 4

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me

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Newtonext1234

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Replace jump motions.

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This is jump animation file to become dynamic more than vanilla.
In combat, the character action will become stylish.
the base are melee weapon jump but, it can replace to gun weapon jump too if change file name.

///Install
put those file to each weapon's folder, and if there aren't, put after create loose folder.
default are 1hm.

///Uninstall
only remove those.

///Idle Jump Replacing
In this motion case, we can do the camera turn.

+++Male+++
NPC too.
Meshes\Actors\Character\Animations\MT\Neutral

+++Female+++
NPC too.
Meshes\Actors\Character\Animations\MT\Neutral\female

///Melee Jump Replacing
Normally, when npc equip melee weapon if replaced motion, npc jump motion will replaced.
If want to replace only player, prepare the custom melee animation weapon and replace to those.
but the npc jump are lare.

+++1hm such as sword or fast speed weapon like switch blade+++
Meshes\Actors\Character\Animations\1HM

+++2hm such as bat+++
Meshes\Actors\Character\Animations\2HM

+++2hmWide such as Axe+++
Meshes\Actors\Character\Animations\2HMWide

+++h2h such as Unarmed or death craw gauntlet+++
Meshes\Actors\Character\Animations\H2H

///Gun Type Jump replacing
for replacing to gun type motion, add the "WPN" to animation files.
it depend on weapon type, npc jump motion will be changed, but the npc jump are lare.

+++Rifle+++
Player Only.
Meshes\Actors\Character\Animations\Player\WPNJumpInPlace.hkx
Meshes\Actors\Character\Animations\Player\WPNJumpInPlaceFall.hkx
Meshes\Actors\Character\Animations\Player\WPNJumpInPlaceLand.hkx
Meshes\Actors\Character\Animations\Player\WPNJumpRun.hkx
Meshes\Actors\Character\Animations\Player\WPNJumpRunFall.hkx
Meshes\Actors\Character\Animations\Player\WPNJumpRunLand.hkx

+++Pistol+++
Player Only.
Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpInPlace.hkx
Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpInPlaceFall.hkx
Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpInPlaceLand.hkx
Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpRun.hkx
Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpRunFall.hkx
Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpRunLand.hkx

+++GripShoulder such as Missile Launcher+++
NPC too.
Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpInPlace.hkx
Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpInPlaceFall.hkx
Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpInPlaceLand.hkx
Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpRun.hkx
Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpRunFall.hkx
Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpRunLand.hkx

+++GripHeavy such as MiniGun+++
NPC too.
Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpInPlace.hkx
Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpInPlaceFall.hkx
Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpInPlaceLand.hkx
Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpRun.hkx
Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpRunFall.hkx
Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpRunLand.hkx