I was thinking you can also add Tooun’s AX-50 Anti Material Rifle and her HK USP 45. with Tactical Knife along with Broodahood’s SIG MCX Spear NGSW Assault Rifle and FafnyB’s SIG Sauer P320 into the mix for some cooler variety.
Also Utherin’s AER15 Modern Laser Assault Rifle and his X12 Plasmacaster would definitely be perfect for the Institute armory. I mean they’re energy weapons but I can see them as a modern futuristic service weapon for a futuristic faction like the Institute. 😃
Btw for the DLC Weapons (Far Harbor / Nuka World); which one replaces which?
mod manager says that APC9AP.esp is missing but there is only APC9.esp in the BT APC9 and MP9 mod is there a way to bypass this requirement or does anyone have a version of the apc9 mod that has the APC9AP.esp plugin
So... what guns replace what exactly? I'm trying to make myself a modlist and wanna include your replacer but I don't know exactly what gun replaces which vanilla FO4 gun. Just wanna make sure if something is not replaced that I can replace it myself if needed
the modded guns replace all the vanilla weapons like the 10mm, AR, COmbat rifle and combat shotgun, Submachine gun, pipe guns, laser weapons, handmade gun aka the AK, radium weapons and plasma weapons.
can we have M4A1 SOPMOD, M4A1 SOPMOD Block II, M16A3, AK-105 and the Alpha variant as stand alone mod ? your mod require to many , more than 255 esm/esp in everyone
we need M4A1 SOPMOD, M4A1 SOPMOD Block II, M16A3, AK-105 and the Alpha variant as new weapons add to level list by script, so no conflict with other guns mods
I'll make that mod as a standalone addon... New weapons like the M4A1 SOPMOD, M4A1 SOPMOD Block II, M16A3, AK-105 and the Alpha variant will require MK18 CQBR and it's armory expansions and Zenit Redux - maybe a vanilla weapon replacement addon (pipe guns, assault rifle, plasma gun, laser gun, etc).. I'll make sure it is up to date.
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In terms of the replacers, could you provide a list of which weapon mods that replace the vanilla ones please?
10mm = Beretta M9A3 or Glock 19x
Assault Rifle = MK18 CQBR Mod 1
Laser Musket = FN MK20 SSR
Laser Guns =M4A1 SOPMOD Block II
Pipe Weapons = AK74M, SR2
Submachine Gun = HK MP5
Gatling Laser = M249
Combat Shotgun = Benelli M2 Agency
Combat Rifle = MK18 Mod 0
Institute Laser = SIG MCX
Hunting Rifle = R700 or XM2010
Rocket Launcher = RPG-7
Fatman = M203
I was thinking you can also add Tooun’s AX-50 Anti Material Rifle and her HK USP 45. with Tactical Knife along with Broodahood’s SIG MCX Spear NGSW Assault Rifle and FafnyB’s SIG Sauer P320 into the mix for some cooler variety.
Also Utherin’s AER15 Modern Laser Assault Rifle and his X12 Plasmacaster would definitely be perfect for the Institute armory. I mean they’re energy weapons but I can see them as a modern futuristic service weapon for a futuristic faction like the Institute. 😃
Btw for the DLC Weapons (Far Harbor / Nuka World); which one replaces which?