I do enjoy it, though i have one issue, there are 4 main files for Tac, 2 main 4K Full (one is loose file version the other is archived version) and 2 Main 2k lite (one is loose file version the other is archived version). Whitch one did you use to make your mod? Im asking because the helmets are not visible on the gunners and are bald. I checked i FO4Edit and the hemets show up as <error>couldnotberesolved(formid). I think its because the 2K and 4K versions might have different formID´s, Im using the 4k Full loose file version, though the 4k Full archived version has the same problem. i have not checked the 2k versions if it fixes the form id errors, since Ive edited the form ids my self, so it works now, helmets are visible now....but maybe put in the mod description of your mod which Main file of TAC you are using. Thanks for your work.. keep it up.
Not sure if its me, but if the enemies are set on fire or if Legendary enemies mutate, the NPCs wearing the USEC armor turn/fade invisible.
And well its pretty annoying that they turn invisible since I can't see who I'm shooting at. It's as though the USEC meshes aren't calibrated to being set on fire.
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i have not checked the 2k versions if it fixes the form id errors, since Ive edited the form ids my self, so it works now, helmets are visible now....but maybe put in the mod description of your mod which Main file of TAC you are using. Thanks for your work.. keep it up.
And well its pretty annoying that they turn invisible since I can't see who I'm shooting at. It's as though the USEC meshes aren't calibrated to being set on fire.
Much appreciated!