0 of 0

File information

Last updated

Original upload

Created by

Glitchfinder

Uploaded by

Glitchfinder

Virus scan

Safe to use

14 comments

  1. Glitchfinder
    Glitchfinder
    • premium
    • 1,143 kudos
    Locked
    Sticky
    Mod Compatibility Post

    I'll list mods that people ask about here, along with their compatibility and resolution status. This fix has an issue filed for the unofficial fallout 4 patch, and may be rejected or included in a future version.
  2. o3yahn
    o3yahn
    • premium
    • 6 kudos
    Just came back to say that on my new game I have 50 hours in and I have now run into these characters 3 times in different locations...as predicted LOL. I have been able to trade and talk every time, so just wanted to provide you the feedback. Thank you!
  3. livipup
    livipup
    • premium
    • 56 kudos
    Oh, I encountered this glitch for the first time just the other day :O
    1. LUCKYD0G
      LUCKYD0G
      • member
      • 0 kudos
      +1
      I've got hundreds of hours in game over the years, and only hit this bug today - d/l this Excellent bugfix Mod & back on track immediately - Cheers
  4. ptmc2112
    ptmc2112
    • supporter
    • 11 kudos
    For some reason, formID 18a6b8 conflicts with Unofficial Patch, where the patch notes of version 2.1.3 (posted on 2021-05-22, about 1 month after the bug linked in the sticky above's last comment before yours) says the following regarding the same record this mod edits:
    REChokepointCT02 (Stash & Co, pt1): Due to setting a tracking bool prematurely, this encounter could be missed entirely. The game would
    then proceed with starting the second part of this encounter series,
    where NPCs would talk to the player as if they had met before. Also, due
    to the quest shutting down and the aliases being cleared while the end
    stage fragment was still running, it could fail to move the NPCs back to
    the holding cell (Bug #29465).
    1. Glitchfinder
      Glitchfinder
      • premium
      • 1,143 kudos
      Form 0018A6B8 is a quest record with the partial form flag, which the game will skip rather than loading. The Quest record is required to exist in the mod because I need to edit the dialogue topic it holds, but by adding that flag to the header I can avoid conflicts with anything that edits the quest record itself. Unfortunately, xedit does not properly handle conflict displays for this flag on quests, so it shows a conflict when one does not exist.
    2. ptmc2112
      ptmc2112
      • supporter
      • 11 kudos
      That's good to know.
  5. Sranger
    Sranger
    • premium
    • 198 kudos
    This encounter was always bugged for me, thanks for taking a look into it.
    I think I've ran into the scenario where it's always the same dialogue/intro, isn't it supposed to progress onward?
    1. Glitchfinder
      Glitchfinder
      • premium
      • 1,143 kudos
      Yes, but each encounter is a different type, which means they can be seen in different places. The first encounter (repeatable) is a chokepoint encounter, which is most likely going to be on a bridge. The second (also repeatable under some circumstances) is a travel encounter, which involves walking through an invisible box to activate the encounter and as a result is pretty easy to miss. The third encounter involves making specific choices in the second, after which you can find it at a campsite.
  6. PaddyGarcia
    PaddyGarcia
    • premium
    • 94 kudos
    My hero!
  7. NaliSeed
    NaliSeed
    • BANNED
    • 5 kudos
    Oops, too bad I already killed her; more like enraged her so her bodyguards could do the job, lol.
    1. Glitchfinder
      Glitchfinder
      • premium
      • 1,143 kudos
      Amusingly, there is a variable that gets set if you attack or steal from Stash or the guards, which is intended to prevent future encounters. It does not get checked to prevent this specific encounter. I made note of that in my submission to the unofficial patch since I can't fix that without either conflicting with or requiring the unofficial patch. (The patch already edits the encounter in a way that would be unsafe for me to work around rather than directly requiring the patch) The next version of Community Fixes Merged will likely also include the fix for that particular check, since that already requires the unofficial patch and I forwarded the same note to VishVadeva.
  8. o3yahn
    o3yahn
    • premium
    • 6 kudos
    Stash apparently plays so hard to get I've never met them. LOL, I love this game when I can have 1,200 hours sunk in and it still constantly surprises me.
    1. Glitchfinder
      Glitchfinder
      • premium
      • 1,143 kudos
      The first encounter is a chokepoint type random encounter, and those only happen in a few very specific locations:
    2. o3yahn
      o3yahn
      • premium
      • 6 kudos
      Thanks! Now that I'm aware it will probably happen all the time. Just finished installing.