New optional file posted, updates the FormIDs on Black Widow Armor & Shotgun Expansion by JawnIsModding to work in conjunction with this one. More new ammos and other QoL updates coming soon for the Widow/PRL-8.
Finally going to be working on the update for this set!
I'm about to release a Universal Damage and Ammo Types framework then I'll be starting on the Salt Rounds and working out what supernatural themed mods I can apply it to. Any suggestions for future updates or horror mods you think could use some salt rounds drop a comment! Already worked out non-lethal rounds for rubber slugs (or bean bag rounds once I start working on 3D/texturing), bleeds for flechettes, and another new ammo type or two I'm still testing. Will be further refining the ranges and other values for both weapons to increase consistency across the board in addition to new features. Update coming soon fellow wastelanders!
Apologies for the delay, I've been without internet for over a month and just got back online. Updated the file for a small fix, the entries for the PRL-8's radiated shells/slugs weren't showing in construction and the miscmods were incorrectly assigned. My bad! Also merged the critical bonus from Calibrated receivers into the PRL-8's Advanced receiver for a slight upgrade.
I'll be posting an update soon as I have time to sit down and finish it, adding a bleed effect to flechettes and other small upgrades.
I was checking for conflicts with SS2 and the widow seems to be alright but the PRL-8 seems like it has some Locations conflicts; if it of your interest would you like to check it out?, I have no idea on how to patch that type of things XD.
You would have to ask the original author for that request, as I haven't gotten into CK use just yet (finally installed but have yet to do anything with it). If it's a major issue (which it shouldn't be, the mod only adds a toolbox and key to the Atom Cats' Garage), I can edit a quick version without in-game placement. You'd have to use console or craft it at a workbench in that case.
Should be yes, I haven't changed any FormIDs and I updated/tested in the middle of a playthrough myself... You might want to scrap your previous weapons before updating just to be safe.
Updated and replaced the main file, my apologies! Removed the extra masters from both mods, should only need The Widow and PRL-8 as intended. I was using the others as reference for modifying certain omods.
11 comments
I'm about to release a Universal Damage and Ammo Types framework then I'll be starting on the Salt Rounds and working out what supernatural themed mods I can apply it to. Any suggestions for future updates or horror mods you think could use some salt rounds drop a comment!
Already worked out non-lethal rounds for rubber slugs (or bean bag rounds once I start working on 3D/texturing), bleeds for flechettes, and another new ammo type or two I'm still testing. Will be further refining the ranges and other values for both weapons to increase consistency across the board in addition to new features. Update coming soon fellow wastelanders!
I'll be posting an update soon as I have time to sit down and finish it, adding a bleed effect to flechettes and other small upgrades.
I was checking for conflicts with SS2 and the widow seems to be alright but the PRL-8 seems like it has some Locations conflicts; if it of your interest would you like to check it out?, I have no idea on how to patch that type of things XD.
Anyway, Thank for the great patch!
and you're welcome!
Great job for both weapons!
Tnx