Just to clarify: With this mod I don't have to care about the load order for all True Damage mods in Vortex? This is my plugin load order right after installing everything. It is ok that way or do I have to change it manually? Thanks!
Hi, using your mod, seems like 25mm grenade launcher (https://www.nexusmods.com/fallout4/mods/80280) doesn`t work correctly, load order is correct and I manually replaced some keywords in .esp file, but damage still sucks. Maybe I do something wrong?
I have ongoing game with the "normal" true damage esps installed. Would installing this robco patch on top of it make or break anything? Or would anything break if I uninstalled the old files and just used this in ongoing game?
It won’t „break“ anything. Perhaps a few damage values are slight different. You can use this ontop, but if it already works for you…never change a running system :)
I also use the „normal TD Mod“ but this ontop, cause most sorter override TD ammo damage values and I was too lazy to adjust everytime my patch if we add/remove a weapon…
Awesome job ty so much. But plz one request...could you plz patch Alternate Ammunition cleaned and/ or loads of ammo. These are great mods but I tested the 1st one and the alternate ammunition does little or no damage w True damage installed. Not sure about LoA but I have heard similar reports. These are great mods, so pretty plz w a cherry on top, patch them :)
hey, some unusual ones to mention, but I noticed their damage is way too low: - Crossbow (WEAP:FE002805), bolts (AMMO:FE002801) from the mod, not in munitions - Vintage Revolver Rifle (WEAP:FE001772), 30-06 (AMMO:FE0016E2) from this munitions patch - Impaciencia (Vintage Revolver Rifle -- Legendary -- WEAP:FE001E97) - Makeshift Nailgun (WEAP:06000F9F), nails (AMMO:FE0016C9) munitions as a dependency - Nailer MKII (WEAP:05000F99), nails (AMMO:FE0016C9) from this munitions patch - also might be the the case for all weapons that use nails
This and reaper's mod for true damage was a life saver, thank you! However, could you fix the Lee-Enfield mod and the M60/M60E3 mod? Thanks in advance! M60/M60E3 mod: https://www.nexusmods.com/fallout4/mods/51410 Lee-Enfield: https://www.nexusmods.com/fallout4/mods/32128
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Thanks
You can use this ontop, but if it already works for you…never change a running system :)
I also use the „normal TD Mod“ but this ontop, cause most sorter override TD ammo damage values and I was too lazy to adjust everytime my patch if we add/remove a weapon…
- Crossbow (WEAP:FE002805), bolts (AMMO:FE002801) from the mod, not in munitions
- Vintage Revolver Rifle (WEAP:FE001772), 30-06 (AMMO:FE0016E2) from this munitions patch
- Impaciencia (Vintage Revolver Rifle -- Legendary -- WEAP:FE001E97)
- Makeshift Nailgun (WEAP:06000F9F), nails (AMMO:FE0016C9) munitions as a dependency
- Nailer MKII (WEAP:05000F99), nails (AMMO:FE0016C9) from this munitions patch
- also might be the the case for all weapons that use nails
However, could you fix the Lee-Enfield mod and the M60/M60E3 mod? Thanks in advance!
M60/M60E3 mod: https://www.nexusmods.com/fallout4/mods/51410
Lee-Enfield: https://www.nexusmods.com/fallout4/mods/32128
Would this remove the requirement for SPID by using Robco instead? :-)